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* Add validation to namespace names that follows Jupiters rules.Dan Engelbrecht2022-05-122-243/+209
| | | | | Add unified validation of Namespace, Bucket and Hash for rpc requests. cleanup
* Tests for HttpRequestParseRelativeUriDan Engelbrecht2022-05-125-32/+151
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* Add support for /api/v2/ URI requests with namespace supportDan Engelbrecht2022-05-122-27/+155
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* string_view vs string lifetime fixDan Engelbrecht2022-05-121-2/+2
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* revert Bucket - Key parameter changeDan Engelbrecht2022-05-122-3/+2
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* Add namespace testDan Engelbrecht2022-05-111-0/+53
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* cleanupDan Engelbrecht2022-05-112-27/+27
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* Use configured namespace in Jupiter if not explicit namespace is givenDan Engelbrecht2022-05-114-72/+76
| | | | | DdcNamespace -> DefaultDdcNamespace BlobStoreNamespace -> DefaultBlobStoreNamespace
* parameterize namespace for upstream (first hack)Dan Engelbrecht2022-05-116-193/+288
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* Make sure we clean up temp file in all scenariosDan Engelbrecht2022-05-101-8/+20
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* happy path should be minimal workDan Engelbrecht2022-05-091-23/+23
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* make test run on more platformsDan Engelbrecht2022-05-091-7/+7
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* Restore logic where we accept failed overwrite if resulting size is the sameDan Engelbrecht2022-05-091-3/+44
| | | | Correctly calculate the m_TotalSize difference when overwriting file
* Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file if we ↵Dan Engelbrecht2022-05-091-0/+48
| | | | fail to move the it into place
* Merge pull request #89 from EpicGames/de/namespacesv1.0.1.5Dan Engelbrecht2022-05-096-132/+264
|\ | | | | Add namespacecachestore layer to allow multiple structured cache namespaces
| * remove use of Ref<> in ZenCacheStoreDan Engelbrecht2022-05-062-23/+23
| | | | | | | | naming cleanup
| * review feedback and cleanupDan Engelbrecht2022-05-062-49/+43
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| * Added GetDirectoryContent utilityDan Engelbrecht2022-05-062-107/+22
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| * reverted unnecessary changesDan Engelbrecht2022-05-052-3/+3
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| * revert back constructor order for ZenCacheStoreDan Engelbrecht2022-05-053-3/+3
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| * mac/linux build fixDan Engelbrecht2022-05-051-2/+6
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| * cleanup and review feedbackDan Engelbrecht2022-05-054-43/+44
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| * cleanupDan Engelbrecht2022-05-0410-317/+274
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| * default namespace fixDan Engelbrecht2022-05-041-6/+7
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| * Add namespacecachestore layer to allow multiple structured cache namespacesDan Engelbrecht2022-05-047-39/+299
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* | Merge pull request #90 from EpicGames/de/simplify-cache-bucket-put-standalonev1.0.1.4Dan Engelbrecht2022-05-091-64/+72
|\ \ | | | | | | Fix standalone file lock in CacheBucket
| * | fix exception message/loggingDan Engelbrecht2022-05-091-3/+6
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| * | restore write using rename in PutStandaloneCacheValueDan Engelbrecht2022-05-061-89/+61
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| * | clean up file on failed writeDan Engelbrecht2022-05-061-32/+41
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| * | Fix standalone file lock in CacheBucketDan Engelbrecht2022-05-061-73/+97
| |/ | | | | | | | | | | Grab sharding lock when deleting files during GC Don't hold sharding lock when sleeping in back-off due to file contention Remove unneeded renaming logic when writing standalone cache values
* / Make sure blockstore owner and block store state does not get out of sync ↵Dan Engelbrecht2022-05-081-26/+22
|/ | | | | | when fetching a chunk Move MarkAsDeleteOnClose() to IoBuffer(ExtendedCore) and set it on close, SetFileInformationByHandle sometimes fails if done in parallel with FileMapping
* Initialize upstream apply in background thread (#88)v1.0.1.2Joe Kirchoff2022-05-034-11/+36
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* handle that more than one block can be written to in parallelDan Engelbrecht2022-05-031-19/+20
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* macos compilation fixDan Engelbrecht2022-05-031-1/+1
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* switched back memory_order for m_TotalSize to relaxedDan Engelbrecht2022-05-021-6/+6
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* Make sure we close all block files when dropping a cache bucketDan Engelbrecht2022-05-021-2/+1
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* simplify lambda capturesDan Engelbrecht2022-05-022-30/+18
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* Refactor WriteChunk to not need callbackDan Engelbrecht2022-05-021-26/+20
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* removed redundant pragma packStefan Boberg2022-05-021-4/+1
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* restore cg commentDan Engelbrecht2022-05-021-1/+2
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* cleanupDan Engelbrecht2022-05-021-4/+4
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* add back gc space reclaim callDan Engelbrecht2022-05-021-1/+2
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* use std::vector<std::pair>> instead of mapDan Engelbrecht2022-05-021-20/+2
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* refactor structured cache to use blockstore migrateDan Engelbrecht2022-05-021-243/+66
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* Move bulk of MigrateLegacyData to blockstore.cppDan Engelbrecht2022-05-021-1/+0
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* respect Ctx.RunRecovery()Dan Engelbrecht2022-05-011-0/+5
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* remove m_TotalSize for blockstoreDan Engelbrecht2022-05-011-9/+12
| | | | fix scrub logic in structured cache store
* collectgarbage for compactcas and structured cache uses shared implementationDan Engelbrecht2022-05-012-475/+165
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* Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-291-1/+1
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| * mac compilation fixDan Engelbrecht2022-04-291-1/+1
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