| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Make it possible to configure GC monitoring interval | Dan Engelbrecht | 2022-06-01 | 1 | -0/+1 |
| | | | | | | command line: --gc-monitor-interval-seconds lua: monitorintervalseconds | ||||
| * | Merge pull request #102 from EpicGames/de/auto-create-namespaces | Dan Engelbrecht | 2022-05-24 | 1 | -1/+3 |
| |\ | | | | | Automatically create namespaces on requests (if enabled via configuration) | ||||
| | * | Automatically create namespaces on requests (if enabled via configuration) | Dan Engelbrecht | 2022-05-20 | 1 | -1/+3 |
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| * | | Add catch2 support (#101) | Stefan Boberg | 2022-05-20 | 1 | -3/+2 |
| |/ | | | | | | | Added option to use catch2 for unit tests Currently both doctest and catch2 are supported via some compatibility macros. doctest is the default, and ZEN_USE_CATCH2 needs to be defined to switch to catch2. Our goal is to evaluate how well catch2 works and switch to catch2 if everything pans out since UE5 now supports using catch2 for unit tests. | ||||
| * | Tests for HttpRequestParseRelativeUri | Dan Engelbrecht | 2022-05-12 | 1 | -0/+1 |
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| * | Horde execute storage config (#75) | Joe Kirchoff | 2022-04-14 | 1 | -10/+9 |
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| * | more cleanup | Dan Engelbrecht | 2022-04-12 | 1 | -8/+2 |
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| * | cleanup | Dan Engelbrecht | 2022-04-12 | 1 | -45/+3 |
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| * | set file limit on zenserver test | Dan Engelbrecht | 2022-04-12 | 1 | -1/+23 |
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| * | log resource limit info | Dan Engelbrecht | 2022-04-12 | 1 | -3/+6 |
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| * | set open file limits after initialize of logging | Dan Engelbrecht | 2022-04-12 | 1 | -21/+20 |
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| * | set open file limit at startup | Dan Engelbrecht | 2022-04-12 | 1 | -0/+27 |
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| * | Make gc reserve a global resource | Dan Engelbrecht | 2022-04-01 | 1 | -0/+1 |
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| * | Make sure we wait for gc thread to complete before exiting | Dan Engelbrecht | 2022-03-30 | 1 | -1/+5 |
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| * | Add additional logging for compute services start | Joe Kirchoff | 2022-03-22 | 1 | -0/+6 |
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| * | Enable Horde compute code on Linux & Mac (#61) | Joe Kirchoff | 2022-03-22 | 1 | -24/+29 |
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| * | clang-format | Dan Engelbrecht | 2022-03-21 | 1 | -1/+1 |
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| * | Fix so ZenServer compiles when ZEN_WITH_COMPUTE_SERVICES is disabled | Dan Engelbrecht | 2022-03-17 | 1 | -0/+4 |
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| * | Update horde compute to use Jupiter for storage (#60) | Joe Kirchoff | 2022-03-17 | 1 | -12/+69 |
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| * | Moved experimental/frontend.* to frontend/frontend.* | Martin Ridgers | 2022-03-15 | 1 | -1/+1 |
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| * | clang format | Dan Engelbrecht | 2022-03-09 | 1 | -3/+3 |
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| * | Fixed unsigned comparison warning | Stefan Boberg | 2022-03-08 | 1 | -2/+2 |
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| * | fixed sentry initialization, added sentry logging support | Stefan Boberg | 2022-03-07 | 1 | -4/+60 |
| | | | | | the initialization code was refactored at one point to add a NoSentry option, but unfortunately this had a bug which caused sentry to immediately get cleaned up before leaving the if scope | ||||
| * | Added option to enable websockets. | Per Larsson | 2022-02-21 | 1 | -3/+17 |
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| * | Basic websocket service and test. | Per Larsson | 2022-02-18 | 1 | -2/+3 |
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| * | Simple websocket client/server test. | Per Larsson | 2022-02-18 | 1 | -1/+1 |
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| * | Initial websocket support. | Per Larsson | 2022-02-09 | 1 | -1/+7 |
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| * | Merge branch 'main' of https://github.com/EpicGames/zen | Per Larsson | 2022-02-07 | 1 | -0/+2 |
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| | * | Merging minor fixes to main | Stefan Boberg | 2022-02-07 | 1 | -0/+2 |
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| | | * | Added log output to make it clearer which lock file is in use | Stefan Boberg | 2022-02-04 | 1 | -0/+2 |
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| * | | | Refactored auth manager to use simplified encryption API. | Per Larsson | 2022-02-07 | 1 | -10/+27 |
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| * | | Fixed bug adding endpoint with no URL. | Per Larsson | 2022-02-04 | 1 | -0/+1 |
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| * | | Minor cleanup of free functions. | Per Larsson | 2022-02-03 | 1 | -8/+10 |
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| * | | Added AES encryption key/IV cli options. | Per Larsson | 2022-02-03 | 1 | -1/+9 |
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| * | | Merged main. | Per Larsson | 2022-02-02 | 1 | -1/+5 |
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| | * | Mash -> MeshTracker | Stefan Boberg | 2022-02-02 | 1 | -1/+1 |
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| | * | Merge branch 'main' of https://github.com/EpicGames/zen | Stefan Boberg | 2022-01-30 | 1 | -11/+20 |
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| | * | | TraceInit can now be initialized with "None" tracing mode | Stefan Boberg | 2022-01-30 | 1 | -0/+4 |
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| * | | | Added upstream auth config and removed the possibility to add endpoints via ↵ | Per Larsson | 2022-02-02 | 1 | -60/+20 |
| | | | | | | | | | | | | | REST. | ||||
| * | | | Parse expire time from OpenID refresh token and added OpenId token provider. | Per Larsson | 2022-02-02 | 1 | -0/+5 |
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| * | | | Moved cloud cache token provider out from options. | Per Larsson | 2022-02-01 | 1 | -11/+13 |
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| * | | | Refactored cloud cache access token provider. | Per Larsson | 2022-02-01 | 1 | -40/+29 |
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| * | | | Parital completed cloud cache token provider interface. | Per Larsson | 2022-02-01 | 1 | -1/+13 |
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| * | | | Merged main. | Per Larsson | 2022-01-28 | 1 | -22/+41 |
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| | * | | Handle HTTP port collisions when initializing server (#40) | zousar | 2022-01-27 | 1 | -11/+20 |
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| | * | Fixed issue with missing endpoint name when configuring upstream cache from Lua. | Per Larsson | 2022-01-26 | 1 | -13/+19 |
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| | * | Temporary fix for ZEN_ASSERT(!Options.Name.empty()) failing when running as ↵ | Matt Peters | 2022-01-25 | 1 | -0/+4 |
| | | | | | | | | | a service. | ||||
| * | | Get access token from auth mgr. | Per Larsson | 2022-01-28 | 1 | -2/+2 |
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| * | | Added auth manager with support for OIDC providers. | Per Larsson | 2022-01-25 | 1 | -1/+7 |
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| * | Refactored upstream cache to better handle different states in prep for ↵ | Per Larsson | 2022-01-24 | 1 | -43/+35 |
| | | | | | dynamic auth tokens. | ||||