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* WIPDan Engelbrecht2022-06-132-8/+51
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-06-111-5/+7
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| * namespace/bucket validation now uses AsciiSet for more efficient validation (...Stefan Boberg2022-06-101-5/+7
* | fixed mac build ("unused" variable)Stefan Boberg2022-06-111-0/+2
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* Corrected some typos in log messagesStefan Boberg2022-06-081-3/+5
* Merge branch 'main' into de/add-log-for-invalid-namesDan Engelbrecht2022-06-081-2/+2
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| * Use m_BucketDir for cache key contextDan Engelbrecht2022-06-081-2/+2
| * We need to make each Cache Key contribution per bucket unique even across nam...Dan Engelbrecht2022-06-071-2/+2
* | add warnings on illegal namespace/bucket namesDan Engelbrecht2022-06-081-0/+5
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* Don't hold index lock while reading standalone valuesDan Engelbrecht2022-06-031-0/+2
* hardening of ZenCacheDiskLayer::CacheBucket::PutStandaloneCacheValueDan Engelbrecht2022-06-031-13/+36
* add comment about removing filesDan Engelbrecht2022-05-301-0/+1
* Enable FILE_SHARE_DELETE on standalone files in disk bucketsDan Engelbrecht2022-05-281-107/+77
* NameSpaceMap -> NamespaceMapDan Engelbrecht2022-05-251-2/+2
* bugfixes and test for namespace dropDan Engelbrecht2022-05-251-15/+92
* clean up namespace foldersDan Engelbrecht2022-05-251-36/+42
* namespace dropDan Engelbrecht2022-05-253-12/+38
* Make sure ZenCacheMemoryLayer handles dropped buckets correctly (just like Ze...Dan Engelbrecht2022-05-252-36/+95
* dropIndex -> DropIndexDan Engelbrecht2022-05-251-3/+3
* If a bucket is in m_BucketMap it is OK, no need for separate flagDan Engelbrecht2022-05-252-59/+22
* drop bucket testDan Engelbrecht2022-05-241-0/+73
* Use rename/delete and keep pointer for dropped bucketsDan Engelbrecht2022-05-242-77/+129
* Make sure to hold exclusive lock over index and all shard locks.Dan Engelbrecht2022-05-241-1/+9
* Merge pull request #102 from EpicGames/de/auto-create-namespacesDan Engelbrecht2022-05-242-20/+62
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| * Automatically create namespaces on requests (if enabled via configuration)Dan Engelbrecht2022-05-202-20/+62
* | De/fix namespace folder scanning (#103)Dan Engelbrecht2022-05-231-1/+1
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* fix mac compilation errorDan Engelbrecht2022-05-191-1/+1
* Merge pull request #99 from EpicGames/de/move-namespace-fieldDan Engelbrecht2022-05-194-112/+163
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| * fix testsDan Engelbrecht2022-05-191-5/+5
| * migrate legacy cache folders to ue4.ddc namespaceDan Engelbrecht2022-05-192-6/+21
| * Keep Namespace out of CacheKey and store it on request levelDan Engelbrecht2022-05-192-101/+137
* | Fix and retry count and add an extra iteration to give more time for successDan Engelbrecht2022-05-191-5/+5
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* align bucket naming rules with UE code baseDan Engelbrecht2022-05-181-3/+4
* fix release build, misplaced namespace bracketsDan Engelbrecht2022-05-171-4/+0
* review feedbackDan Engelbrecht2022-05-162-32/+31
* drop api/v2 prefix for non-legacy requestsDan Engelbrecht2022-05-161-112/+172
* use ns_ prefix on disk onlyDan Engelbrecht2022-05-163-11/+8
* use "default" as the default namespaceDan Engelbrecht2022-05-162-16/+16
* Validate max length for namespace nameDan Engelbrecht2022-05-121-0/+4
* keep compatability for valid bucket namesDan Engelbrecht2022-05-121-1/+1
* Add validation to namespace names that follows Jupiters rules.Dan Engelbrecht2022-05-122-243/+209
* Tests for HttpRequestParseRelativeUriDan Engelbrecht2022-05-124-32/+150
* Add support for /api/v2/ URI requests with namespace supportDan Engelbrecht2022-05-122-27/+155
* revert Bucket - Key parameter changeDan Engelbrecht2022-05-122-3/+2
* Add namespace testDan Engelbrecht2022-05-111-0/+53
* cleanupDan Engelbrecht2022-05-112-27/+27
* parameterize namespace for upstream (first hack)Dan Engelbrecht2022-05-112-90/+153
* Make sure we clean up temp file in all scenariosDan Engelbrecht2022-05-101-8/+20
* happy path should be minimal workDan Engelbrecht2022-05-091-23/+23
* make test run on more platformsDan Engelbrecht2022-05-091-7/+7