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* dropIndex -> DropIndexDan Engelbrecht2022-05-251-3/+3
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* If a bucket is in m_BucketMap it is OK, no need for separate flagDan Engelbrecht2022-05-252-59/+22
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* drop bucket testDan Engelbrecht2022-05-241-0/+73
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* Use rename/delete and keep pointer for dropped bucketsDan Engelbrecht2022-05-242-77/+129
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* Make sure to hold exclusive lock over index and all shard locks.Dan Engelbrecht2022-05-241-1/+9
| | | | Clear index on drop.
* Merge pull request #102 from EpicGames/de/auto-create-namespacesDan Engelbrecht2022-05-242-20/+62
|\ | | | | Automatically create namespaces on requests (if enabled via configuration)
| * Automatically create namespaces on requests (if enabled via configuration)Dan Engelbrecht2022-05-202-20/+62
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* | De/fix namespace folder scanning (#103)Dan Engelbrecht2022-05-231-1/+1
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* fix mac compilation errorDan Engelbrecht2022-05-191-1/+1
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* Merge pull request #99 from EpicGames/de/move-namespace-fieldDan Engelbrecht2022-05-194-112/+163
|\ | | | | Keep Namespace out of CacheKey and store it on request level
| * fix testsDan Engelbrecht2022-05-191-5/+5
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| * migrate legacy cache folders to ue4.ddc namespaceDan Engelbrecht2022-05-192-6/+21
| | | | | | | | | | map default namespace to at runtime ue4.ddc use a non-valid name for the default namespace so we avoid any collision or accidental creation of folder for that
| * Keep Namespace out of CacheKey and store it on request levelDan Engelbrecht2022-05-192-101/+137
| | | | | | | | | | RPC requests now has a Namespace field under Params instead of one Namespace per cache key Fall back to legacy upstream HTTP URI format if default namespace is requested
* | Fix and retry count and add an extra iteration to give more time for successDan Engelbrecht2022-05-191-5/+5
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* align bucket naming rules with UE code baseDan Engelbrecht2022-05-181-3/+4
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* fix release build, misplaced namespace bracketsDan Engelbrecht2022-05-171-4/+0
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* review feedbackDan Engelbrecht2022-05-162-32/+31
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* drop api/v2 prefix for non-legacy requestsDan Engelbrecht2022-05-161-112/+172
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* use ns_ prefix on disk onlyDan Engelbrecht2022-05-163-11/+8
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* use "default" as the default namespaceDan Engelbrecht2022-05-162-16/+16
| | | | remove ns_ prefix for namespaces on disk and in requests
* Validate max length for namespace nameDan Engelbrecht2022-05-121-0/+4
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* keep compatability for valid bucket namesDan Engelbrecht2022-05-121-1/+1
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* Add validation to namespace names that follows Jupiters rules.Dan Engelbrecht2022-05-122-243/+209
| | | | | Add unified validation of Namespace, Bucket and Hash for rpc requests. cleanup
* Tests for HttpRequestParseRelativeUriDan Engelbrecht2022-05-124-32/+150
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* Add support for /api/v2/ URI requests with namespace supportDan Engelbrecht2022-05-122-27/+155
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* revert Bucket - Key parameter changeDan Engelbrecht2022-05-122-3/+2
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* Add namespace testDan Engelbrecht2022-05-111-0/+53
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* cleanupDan Engelbrecht2022-05-112-27/+27
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* parameterize namespace for upstream (first hack)Dan Engelbrecht2022-05-112-90/+153
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* Make sure we clean up temp file in all scenariosDan Engelbrecht2022-05-101-8/+20
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* happy path should be minimal workDan Engelbrecht2022-05-091-23/+23
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* make test run on more platformsDan Engelbrecht2022-05-091-7/+7
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* Restore logic where we accept failed overwrite if resulting size is the sameDan Engelbrecht2022-05-091-3/+44
| | | | Correctly calculate the m_TotalSize difference when overwriting file
* Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file if we ↵Dan Engelbrecht2022-05-091-0/+48
| | | | fail to move the it into place
* Merge pull request #89 from EpicGames/de/namespacesv1.0.1.5Dan Engelbrecht2022-05-093-88/+253
|\ | | | | Add namespacecachestore layer to allow multiple structured cache namespaces
| * remove use of Ref<> in ZenCacheStoreDan Engelbrecht2022-05-062-23/+23
| | | | | | | | naming cleanup
| * review feedback and cleanupDan Engelbrecht2022-05-062-49/+43
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| * Added GetDirectoryContent utilityDan Engelbrecht2022-05-061-65/+13
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| * reverted unnecessary changesDan Engelbrecht2022-05-052-3/+3
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| * revert back constructor order for ZenCacheStoreDan Engelbrecht2022-05-052-2/+2
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| * mac/linux build fixDan Engelbrecht2022-05-051-2/+6
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| * cleanup and review feedbackDan Engelbrecht2022-05-053-42/+43
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| * cleanupDan Engelbrecht2022-05-046-307/+266
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| * default namespace fixDan Engelbrecht2022-05-041-6/+7
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| * Add namespacecachestore layer to allow multiple structured cache namespacesDan Engelbrecht2022-05-044-31/+289
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* | Merge pull request #90 from EpicGames/de/simplify-cache-bucket-put-standalonev1.0.1.4Dan Engelbrecht2022-05-091-64/+72
|\ \ | | | | | | Fix standalone file lock in CacheBucket
| * | fix exception message/loggingDan Engelbrecht2022-05-091-3/+6
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| * | restore write using rename in PutStandaloneCacheValueDan Engelbrecht2022-05-061-89/+61
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| * | clean up file on failed writeDan Engelbrecht2022-05-061-32/+41
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| * | Fix standalone file lock in CacheBucketDan Engelbrecht2022-05-061-73/+97
| |/ | | | | | | | | | | Grab sharding lock when deleting files during GC Don't hold sharding lock when sleeping in back-off due to file contention Remove unneeded renaming logic when writing standalone cache values