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* | | Add /vsxmake* to .gitignoreStefan Boberg2021-11-032-3/+36
* | | projectstore: added validation of oplog data during initializationStefan Boberg2021-11-011-4/+21
* | | Merged from mainStefan Boberg2021-10-294-16/+70
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| * | Minor cleanupStefan Boberg2021-10-291-37/+2
| * | z$: hooked up bucket traversal for gcStefan Boberg2021-10-292-14/+121
| * | Removed unused source filesStefan Boberg2021-10-292-14/+0
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* | general: Fixed up some vcxproj files which had a warning level setStefan Boberg2021-10-241-3/+2
* | clang-formatStefan Boberg2021-10-231-2/+2
* | z$: Removed CasStoreStefan Boberg2021-10-212-13/+2
* | gc: Added GcStorage base class and hooked it up to CasGcStefan Boberg2021-10-212-13/+13
* | gc: Made ref tracking optional on `ZEN_USE_REF_TRACKING`Stefan Boberg2021-10-191-1/+1
* | cas: Hooked up GC to structured cacheStefan Boberg2021-10-192-27/+51
* | gc: moved GcContect from CAS into gc filesStefan Boberg2021-10-181-1/+7
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* structured cache: Implemented GarbageCollect() for disk and memory bucketsStefan Boberg2021-10-161-26/+87
* structured cache: fixed mistake in back-off logicStefan Boberg2021-10-151-9/+14
* clang-formatStefan Boberg2021-10-151-1/+1
* structuredcache: add code to handle conflict which can occur when multiple PU...Stefan Boberg2021-10-131-8/+27
* Ratios should not be percentages (this should be done in presentation)Stefan Boberg2021-10-111-2/+2
* stats: Added support for handler unregistrationStefan Boberg2021-10-111-2/+6
* structured cache: Added locking around large cache value updates to prevent r...Stefan Boberg2021-10-061-13/+37
* Support for asynchronous HTTP response processing (#19)Stefan Boberg2021-10-062-120/+120
* Merged from upstreamStefan Boberg2021-10-054-71/+201
* http: Moved logic for body suppression to a more central locationStefan Boberg2021-10-031-8/+0
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-031-4/+27
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| * Merged from upstreamStefan Boberg2021-10-031-3/+24
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| | * Added support for SkipData cache policy.Per Larsson2021-10-031-3/+24
| * | structurec cache: Added ad hoc special case for /z$/stats.json requestStefan Boberg2021-10-031-1/+3
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* / structured cache: Added some more stats (hits/misses/upstream_hits)Stefan Boberg2021-10-021-0/+2
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* cas: added some GC stubsStefan Boberg2021-10-012-33/+25
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-012-0/+35
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| * Added cache HIT/MISS stat counters.Per Larsson2021-10-012-0/+35
* | structured cache: Fixed package payload endpoint handling of HEADStefan Boberg2021-10-011-1/+1
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* Improved error handling for upstream endpoints.Per Larsson2021-10-011-1/+1
* Added upstream cache perf metrics.Per Larsson2021-10-011-0/+6
* structured cache: fixed how HEAD requests are handledStefan Boberg2021-09-301-1/+1
* structured cache: Rewrote metrics tracking using OperationTimingStefan Boberg2021-09-302-9/+3
* structured cache: added request meter and stats reportingStefan Boberg2021-09-302-1/+7
* structured cache: Added stats test code (needs additional work / metrics)Stefan Boberg2021-09-302-0/+23
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-281-30/+50
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| * Removed using the bucket name to detect binary cache records and store conten...Per Larsson2021-09-281-30/+50
* | Removed MemoryOutStream, MemoryInStreamStefan Boberg2021-09-281-6/+4
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* Removed unused KV cache related codeStefan Boberg2021-09-262-336/+0
* Eliminated use of ATL in StructuredCacheStore implementationStefan Boberg2021-09-261-41/+39
* Added scrubbing logic to ZenCacheDiskLayer/ZenCacheMemoryLayerStefan Boberg2021-09-232-49/+153
* Fixed unused variable warningStefan Boberg2021-09-221-1/+0
* Refactored get/set cache pyload.Per Larsson2021-09-212-98/+87
* Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-214-1/+19
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-211-1/+1
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| * | Wired up scrubbing to more higher level servicesStefan Boberg2021-09-214-1/+19
* | | Refactored out get/set cache record.Per Larsson2021-09-212-348/+300
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