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path: root/zenserver/cache/structuredcache.cpp
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| * | Changed from batch to RPC.Per Larsson2021-11-111-7/+7
| * | Handle batch requests asynchronously.Per Larsson2021-11-111-144/+120
| * | Format and remove unused type.Per Larsson2021-11-111-2/+1
| * | Added batch API to upstream endpoints.Per Larsson2021-11-111-53/+40
| * | Honor cache policy.Per Larsson2021-11-101-24/+48
| * | Changed RPC keys to camel case.Per Larsson2021-11-101-38/+38
| * | Handle cache record policy.Per Larsson2021-11-101-18/+22
| * | Sort cache keys when resolving payload ID's.Per Larsson2021-11-091-39/+117
| * | Added batched get chunk(s).Per Larsson2021-11-081-104/+249
| * | Added upstream batch API.Per Larsson2021-11-021-122/+103
| * | First pass batch request.Per Larsson2021-10-291-0/+72
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* | z$: basic access trackingStefan Boberg2021-11-031-32/+0
* | Add /vsxmake* to .gitignoreStefan Boberg2021-11-031-3/+35
* | clang-formatStefan Boberg2021-10-231-2/+2
* | z$: Removed CasStoreStefan Boberg2021-10-211-11/+2
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* Ratios should not be percentages (this should be done in presentation)Stefan Boberg2021-10-111-2/+2
* stats: Added support for handler unregistrationStefan Boberg2021-10-111-2/+6
* Support for asynchronous HTTP response processing (#19)Stefan Boberg2021-10-061-114/+114
* Merged from upstreamStefan Boberg2021-10-051-9/+16
* http: Moved logic for body suppression to a more central locationStefan Boberg2021-10-031-8/+0
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-031-4/+27
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| * Merged from upstreamStefan Boberg2021-10-031-3/+24
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| | * Added support for SkipData cache policy.Per Larsson2021-10-031-3/+24
| * | structurec cache: Added ad hoc special case for /z$/stats.json requestStefan Boberg2021-10-031-1/+3
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* / structured cache: Added some more stats (hits/misses/upstream_hits)Stefan Boberg2021-10-021-0/+2
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-011-0/+27
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| * Added cache HIT/MISS stat counters.Per Larsson2021-10-011-0/+27
* | structured cache: Fixed package payload endpoint handling of HEADStefan Boberg2021-10-011-1/+1
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* Improved error handling for upstream endpoints.Per Larsson2021-10-011-1/+1
* Added upstream cache perf metrics.Per Larsson2021-10-011-0/+6
* structured cache: fixed how HEAD requests are handledStefan Boberg2021-09-301-1/+1
* structured cache: Rewrote metrics tracking using OperationTimingStefan Boberg2021-09-301-6/+2
* structured cache: added request meter and stats reportingStefan Boberg2021-09-301-1/+6
* structured cache: Added stats test code (needs additional work / metrics)Stefan Boberg2021-09-301-0/+19
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-281-30/+50
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| * Removed using the bucket name to detect binary cache records and store conten...Per Larsson2021-09-281-30/+50
* | Removed MemoryOutStream, MemoryInStreamStefan Boberg2021-09-281-6/+4
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* Fixed unused variable warningStefan Boberg2021-09-221-1/+0
* Refactored get/set cache pyload.Per Larsson2021-09-211-97/+84
* Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-211-1/+10
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-211-1/+1
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| * | Wired up scrubbing to more higher level servicesStefan Boberg2021-09-211-1/+10
* | | Refactored out get/set cache record.Per Larsson2021-09-211-347/+297
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* | Clang format fix.Per Larsson2021-09-211-1/+1
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* Added more scrub stubs in higher level servicesStefan Boberg2021-09-201-0/+7
* clang-formatStefan Boberg2021-09-201-16/+12
* Resolved merge from mainStefan Boberg2021-09-201-21/+37
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| * Respect skip attachments when retrieved from upstream cache.Per Larsson2021-09-201-0/+12
| * Added support for skipping package attachments.Per Larsson2021-09-201-21/+25
* | Moved more code into zen namespace, for consistencyStefan Boberg2021-09-201-66/+66
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