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* fix for invalid regex in HttpBuildStoreService - triggers with most recent MSVC version
* in GcScheduler don't wait for exit signal if exit has already been requested. this caused extended waits for shutdown in some automated tests on very fast machines, possibly also due to some behaviour change in condition_variable
* speculative fix/workaround for issue with TLS teardown on secondary thread while main was tearing down trace
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* fixed rpmalloc build on Linux and Mac
* updated rpmalloc from develop branch on the advice of mjansson
* enabled rpmalloc on all platforms
note that this does not change any behaviour unless `--malloc=rpmalloc` is passed in on the command line. The default is still `mimalloc`.
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* update Oodle libs to 2.9.14
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and libc++abi
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* add GetTimeSinceProcessStart returning time since process start. implemented using https://github.com/maxliani/GetTimeSinceProcessStart/tree/main
* fix fractions when using epoch mode. Previously it would show the fraction from the absolute time stamp and not relative to epoch
* used GetTimeSinceProcessStart to offset the epoch so that it represents the process spawn time
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This change introduces support for tracing of memory allocation activity. The code is ported from UE5, and Unreal Insights can be used to analyze the output. This is currently only fully supported on Windows, but will be extended to Mac/Linux in the near future.
To activate full memory tracking, pass `--trace=memory` on the commandline alongside `--tracehost=<ip>` or `-tracefile=<path>`. For more control over how much detail is traced you can instead pass some combination of `callstack`, `memtag`, `memalloc` instead. In practice, `--trace=memory` is an alias for `--trace=callstack,memtag,memalloc`). For convenience we also support `--trace=memory_light` which omits call stacks.
This change also introduces multiple memory allocators, which may be selected via command-line option `--malloc=<allocator>`:
* `mimalloc` - mimalloc (default, same as before)
* `rpmalloc` - rpmalloc is another high performance allocator for multithreaded applications which may be a better option than mimalloc (to be evaluated). Due to toolchain limitations this is currently only supported on Windows.
* `stomp` - an allocator intended to be used during development/debugging to help track down memory issues such as use-after-free or out-of-bounds access. Currently only supported on Windows.
* `ansi` - fallback to default system allocator
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this change adds serialization of payloads as YAML, but not parsing. The implementation is somewhat based on the JSON path, and may be collapsed eventually as it is possible to serialize JSON format using the same code
it also separates out the JSON serialization into a separate file for ease of maintenance
any HTTP request response may be formatted as yaml by using a `.yaml` suffix or an `Accept: text/yaml` header
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* add comment about 7z usage in xmake bundle
* add ue-libcxx lib/headers and licence + tps
* update get_ue_toolchain.sh to use embedded libc++ and decouple from p4
* clearer output when falling back to zip from 7z
* update ci scripts to use ue toolchain on linux
* updated linux build README.md
* changelog
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use BLAKE3 port from vcpkg instead of in-tree binaries
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