| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update to recent UE toolchain, and link statically against toolchain libc++ ↵ | Liam Mitchell | 2025-06-13 | 4 | -14/+4 |
| | | | | | and libc++abi | ||||
| * | fixed paths in ue_build_linux/README.md | Stefan Boberg | 2023-11-21 | 1 | -3/+3 |
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| * | revive UE toolchain build (#343) | Dan Engelbrecht | 2023-08-22 | 2 | -48/+41 |
| | | | | | | | | | | * add comment about 7z usage in xmake bundle * add ue-libcxx lib/headers and licence + tps * update get_ue_toolchain.sh to use embedded libc++ and decouple from p4 * clearer output when falling back to zip from 7z * update ci scripts to use ue toolchain on linux * updated linux build README.md * changelog | ||||
| * | Fixed wrong if-statement when checking for the presence of clang++ | Martin Ridgers | 2023-02-06 | 1 | -1/+1 |
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| * | Added note about UE toolchain meeting VFX reference platform versions | Martin Ridgers | 2023-02-06 | 1 | -3/+4 |
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| * | Fixed two typos in Readme | Martin Ridgers | 2023-02-06 | 1 | -2/+2 |
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| * | Scripts to acquire and use UE's Linux toolchain | Martin Ridgers | 2023-02-02 | 5 | -0/+126 |