| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | native xmake toolchain definition for UE-clang (#805) | Stefan Boberg | 2026-03-04 | 1 | -21/+21 |
| | | | | | | | | | | | | | | | | This change is meant to provide a smoother experience when working on Linux. After this change, the toolchain setup process is now simply ```bash $ scripts/ue_build_linux/get_ue_toolchain.sh ``` and then at config time the toolchain is automatically detected if you downloaded it to the default location or have the `UE_TOOLCHAIN_DIR` environment variable set ```bash xmake config --mode=debug ``` Compared to the old script-based approach this configures the toolchain more precisely, avoiding leakage into unrelated build processes such as when a package manager decides to build something like Ninja locally etc. | ||||
| * | fixed paths in ue_build_linux/README.md | Stefan Boberg | 2023-11-21 | 1 | -3/+3 |
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| * | revive UE toolchain build (#343) | Dan Engelbrecht | 2023-08-22 | 1 | -12/+19 |
| | | | | | | | | | | * add comment about 7z usage in xmake bundle * add ue-libcxx lib/headers and licence + tps * update get_ue_toolchain.sh to use embedded libc++ and decouple from p4 * clearer output when falling back to zip from 7z * update ci scripts to use ue toolchain on linux * updated linux build README.md * changelog | ||||
| * | Added note about UE toolchain meeting VFX reference platform versions | Martin Ridgers | 2023-02-06 | 1 | -3/+4 |
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| * | Fixed two typos in Readme | Martin Ridgers | 2023-02-06 | 1 | -2/+2 |
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| * | Scripts to acquire and use UE's Linux toolchain | Martin Ridgers | 2023-02-02 | 1 | -0/+31 |