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path: root/scripts/ue_build_linux/README.md
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* native xmake toolchain definition for UE-clang (#805)Stefan Boberg2026-03-041-21/+21
| | | | | | | | | | | | | | | This change is meant to provide a smoother experience when working on Linux. After this change, the toolchain setup process is now simply ```bash $ scripts/ue_build_linux/get_ue_toolchain.sh ``` and then at config time the toolchain is automatically detected if you downloaded it to the default location or have the `UE_TOOLCHAIN_DIR` environment variable set ```bash xmake config --mode=debug ``` Compared to the old script-based approach this configures the toolchain more precisely, avoiding leakage into unrelated build processes such as when a package manager decides to build something like Ninja locally etc.
* fixed paths in ue_build_linux/README.mdStefan Boberg2023-11-211-3/+3
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* revive UE toolchain build (#343)Dan Engelbrecht2023-08-221-12/+19
| | | | | | | | | * add comment about 7z usage in xmake bundle * add ue-libcxx lib/headers and licence + tps * update get_ue_toolchain.sh to use embedded libc++ and decouple from p4 * clearer output when falling back to zip from 7z * update ci scripts to use ue toolchain on linux * updated linux build README.md * changelog
* Added note about UE toolchain meeting VFX reference platform versionsMartin Ridgers2023-02-061-3/+4
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* Fixed two typos in ReadmeMartin Ridgers2023-02-061-2/+2
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* Scripts to acquire and use UE's Linux toolchainMartin Ridgers2023-02-021-0/+31