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| | * threading issues resolvedDan Engelbrecht2022-05-013-100/+120
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| | * first pass at generic block store with gcDan Engelbrecht2022-04-304-460/+634
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| | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-292-4/+7
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| * | Merge pull request #84 from EpicGames/de/cleanup-lock-sharding-in-iobufferv1.0.0.8Dan Engelbrecht2022-04-292-4/+7
| |\ \ | | | | | | | | iobuffer lock sharding cleanup
| | * | mac compilation fixDan Engelbrecht2022-04-291-1/+1
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| | * | use IsPow2 for mapping lock countDan Engelbrecht2022-04-291-1/+1
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| | * | naming cleanupDan Engelbrecht2022-04-281-3/+6
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| | | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-288-58/+446
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| * | | Merge pull request #83 from EpicGames/de/minor-optimizationsv1.0.0.7Dan Engelbrecht2022-04-283-5/+14
| |\| | | | | | | | | | Minor optimizations to reduce overhead during high load
| | * | Reduce risk of reallocating backing std::vector in CbWriter::AddBinaryDan Engelbrecht2022-04-283-5/+14
| |/ / | | | | | | | | | | | | Shard up g_MappingLock in IoBufferExtendedCore::Materialize() to reduce contention during high load Don't queue upstream cache records if we don't have any upstreams
| * | Merge pull request #81 from ↵v1.0.0.6Dan Engelbrecht2022-04-282-50/+101
| |\ \ | | | | | | | | | | | | | | | | EpicGames/de/use-bulk-fetch-from-upstream-on-getcachevalues Use GetCacheValues when checking upstream
| | * \ Merge remote-tracking branch 'origin/main' into ↵Dan Engelbrecht2022-04-272-18/+15
| | |\ \ | | | | | | | | | | | | | | | de/use-bulk-fetch-from-upstream-on-getcachevalues
| | * | | trigger clang formatDan Engelbrecht2022-04-271-1/+1
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| | * | | Use GetCacheValues when checking upstream to reduce number of calls to upstreamDan Engelbrecht2022-04-261-47/+101
| | | | | | | | | | | | | | | | | | | | Added some timing info to debug logs
| * | | | Merge pull request #82 from EpicGames/buildfixv1.0.0.5Martin Ridgers2022-04-281-4/+4
| |\ \ \ \ | | | | | | | | | | | | Added missing includes.
| | * | | | Added missing includes.Per Larsson2022-04-281-4/+4
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| * | / / Serialize compact binary from JSON.Per Larsson2022-04-273-1/+327
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| | | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-271-1/+1
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| * | | Batch log removal of Cid and take proper lock when modifying m_CidMap (#80)v1.0.0.4Dan Engelbrecht2022-04-262-16/+16
| |/ / | | | | | | | | | | | | | | | | | | * Batch log removal of Cid and take proper lock when modifying m_CidMap * variable name casing * Don't access m_Buckets without a lock
| | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-2615-1350/+1725
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| | * Merge branch 'main' into de/cache-with-block-storeDan Engelbrecht2022-04-192-1/+135
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| | * | Wait for work to complete rather than being picked upDan Engelbrecht2022-04-121-20/+29
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| | * | remove unneeded lock in threaded testDan Engelbrecht2022-04-121-13/+2
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| | * | Make sure we generate unique chunksDan Engelbrecht2022-04-121-5/+17
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| | * | Add z$.threadedinsert testDan Engelbrecht2022-04-121-87/+118
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| | * | correct expire vs contributeDan Engelbrecht2022-04-125-33/+25
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| | * | cleaner GatherReferencesDan Engelbrecht2022-04-122-36/+57
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| | * | structured cache with block storeDan Engelbrecht2022-04-122-259/+1811
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* | | | Added ZEN_USE_CATCH2 defineStefan Boberg2022-05-201-1/+5
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* | | | Added tpsStefan Boberg2022-05-192-0/+36
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* | | | commented out some doctest::skip tests for now (does not compile with catch2)Stefan Boberg2022-05-192-2/+2
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* | | | Merge from mainStefan Boberg2022-04-2561-3621/+5370
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| * | | Compute tweaks (#78)v1.0.0.3Joe Kirchoff2022-04-191-22/+8
| | | | | | | | | | | | | | | | Remove force upload, not necessary. Add a few more timepoints
| * | | Merge pull request #76 from EpicGames/ci_updatesv1.0.0.2Alex Dunn2022-04-152-4/+128
| |\ \ \ | | | | | | | | | | Making changes to the CI/CD pipeline and adding release automation
| | * | | Making changes to the CI/CD pipeline and adding release automation for PR ↵Alex Dunn2022-04-152-4/+128
| |/ / / | | | | | | | | | | | | merges into main.
| * | | Horde execute storage config (#75)Joe Kirchoff2022-04-145-18/+96
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| * | | Compute updates (#74)Joe Kirchoff2022-04-148-1323/+1501
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| * | | clang formatJoe Kirchoff2022-04-142-5/+14
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| * | Merge pull request #70 from EpicGames/on-prem-runner-testingAlex Dunn2022-04-132-1/+135
| |\ \ | | |/ | |/| Windows and Linux self-hosted runners using on-prem virtual machines.
| | * skip websocket.basic test as it fails on linux ciDan Engelbrecht2022-04-121-1/+1
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| | * switch to clang 13Dan Engelbrecht2022-04-121-1/+1
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| | * make linux tests inlineDan Engelbrecht2022-04-121-63/+2
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| | * Be more strict with m_TotalSize atomic operationsDan Engelbrecht2022-04-121-2/+2
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| | * Running linux build testAlex Dunn2022-04-121-1/+1
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| | * Running linux build testAlex Dunn2022-04-121-1/+1
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| | * Running linux build testAlex Dunn2022-04-121-0/+138
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| | * do tests inline with buildDan Engelbrecht2022-04-121-56/+2
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| | * Fixing label on runnerAlex Dunn2022-04-121-1/+1
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| | * Testing some changes to test and runner labels.Alex Dunn2022-04-121-2/+1
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| | * Testing just windows self-hosted runner using on-prem test boxAlex Dunn2022-04-121-0/+112
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