| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | artifact pathv0.1.2-pre8 | Dan Engelbrecht | 2022-05-24 | 1 | -1/+1 |
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| * | find downloaded artifactsv0.1.2-pre7 | Dan Engelbrecht | 2022-05-24 | 1 | -0/+3 |
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| * | fix path to release artifacts uploadv0.1.2-pre6 | Dan Engelbrecht | 2022-05-24 | 1 | -1/+1 |
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| * | skip windows until we can run 7zv0.1.2-pre5 | Dan Engelbrecht | 2022-05-24 | 1 | -52/+48 |
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| * | 7z pathv0.1.2-pre4 | Dan Engelbrecht | 2022-05-24 | 1 | -4/+5 |
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| * | bad 7zip pathv0.1.2-pre3 | Dan Engelbrecht | 2022-05-23 | 1 | -1/+1 |
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| * | fix create-release dependency | Dan Engelbrecht | 2022-05-23 | 1 | -1/+1 |
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| * | fix 7zip and create release reading from CHANGELOG.md | Dan Engelbrecht | 2022-05-23 | 2 | -26/+51 |
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| * | create_release.yml | Dan Engelbrecht | 2022-05-23 | 1 | -0/+112 |
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| * | De/fix namespace folder scanning (#103) | Dan Engelbrecht | 2022-05-23 | 2 | -2/+3 |
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| * | Add catch2 support (#101) | Stefan Boberg | 2022-05-20 | 19 | -64/+139 |
| | | | | | | | | Added option to use catch2 for unit tests Currently both doctest and catch2 are supported via some compatibility macros. doctest is the default, and ZEN_USE_CATCH2 needs to be defined to switch to catch2. Our goal is to evaluate how well catch2 works and switch to catch2 if everything pans out since UE5 now supports using catch2 for unit tests. | ||||
| * | fix mac compilation error | Dan Engelbrecht | 2022-05-19 | 1 | -1/+1 |
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| * | Merge pull request #99 from EpicGames/de/move-namespace-field | Dan Engelbrecht | 2022-05-19 | 10 | -199/+327 |
| |\ | | | | | Keep Namespace out of CacheKey and store it on request level | ||||
| | * | fix tests | Dan Engelbrecht | 2022-05-19 | 2 | -14/+14 |
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| | * | migrate legacy cache folders to ue4.ddc namespace | Dan Engelbrecht | 2022-05-19 | 2 | -6/+21 |
| | | | | | | | | | | | map default namespace to at runtime ue4.ddc use a non-valid name for the default namespace so we avoid any collision or accidental creation of folder for that | ||||
| | * | Keep Namespace out of CacheKey and store it on request level | Dan Engelbrecht | 2022-05-19 | 8 | -188/+301 |
| | | | | | | | | | | | RPC requests now has a Namespace field under Params instead of one Namespace per cache key Fall back to legacy upstream HTTP URI format if default namespace is requested | ||||
| * | | Merge pull request #100 from ↵ | Dan Engelbrecht | 2022-05-19 | 1 | -5/+5 |
| |\ \ | |/ |/| | | | | | EpicGames/de/fix-retry-logic-for-standalone-cache-files Fix and retry count and add an extra iteration to give more time for success | ||||
| | * | Fix and retry count and add an extra iteration to give more time for success | Dan Engelbrecht | 2022-05-19 | 1 | -5/+5 |
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| * | Merge pull request #98 from EpicGames/de/fix-bucket-name-rules | Dan Engelbrecht | 2022-05-18 | 1 | -3/+4 |
| |\ | | | | | align bucket naming rules with UE code base | ||||
| | * | align bucket naming rules with UE code base | Dan Engelbrecht | 2022-05-18 | 1 | -3/+4 |
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| * | fix release build, misplaced namespace brackets | Dan Engelbrecht | 2022-05-17 | 1 | -4/+0 |
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| * | Merge pull request #94 from EpicGames/de/http-cache-api-with-namespaces | Dan Engelbrecht | 2022-05-16 | 5 | -192/+465 |
| |\ | | | | | http cache uri API with namespaces | ||||
| | * | review feedback | Dan Engelbrecht | 2022-05-16 | 2 | -32/+31 |
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| | * | drop api/v2 prefix for non-legacy requests | Dan Engelbrecht | 2022-05-16 | 1 | -112/+172 |
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| | * | use ns_ prefix on disk only | Dan Engelbrecht | 2022-05-16 | 3 | -11/+8 |
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| | * | use "default" as the default namespace | Dan Engelbrecht | 2022-05-16 | 2 | -16/+16 |
| | | | | | | | | | remove ns_ prefix for namespaces on disk and in requests | ||||
| | * | Validate max length for namespace name | Dan Engelbrecht | 2022-05-12 | 1 | -0/+4 |
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| | * | keep compatability for valid bucket names | Dan Engelbrecht | 2022-05-12 | 1 | -1/+1 |
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| | * | Add validation to namespace names that follows Jupiters rules. | Dan Engelbrecht | 2022-05-12 | 2 | -243/+209 |
| | | | | | | | | | | | Add unified validation of Namespace, Bucket and Hash for rpc requests. cleanup | ||||
| | * | Tests for HttpRequestParseRelativeUri | Dan Engelbrecht | 2022-05-12 | 5 | -32/+151 |
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| | * | Add support for /api/v2/ URI requests with namespace support | Dan Engelbrecht | 2022-05-12 | 2 | -27/+155 |
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| * | | Merge pull request #97 from EpicGames/actions_tweaks | Alex Dunn | 2022-05-13 | 1 | -2/+2 |
| |\ \ | | | | | | | Testing label trigger changes | ||||
| | * | | Testing label trigger changes | Alex Dunn | 2022-05-13 | 1 | -2/+2 |
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| * | | | Merge pull request #96 from EpicGames/actions_tweaks | Alex Dunn | 2022-05-13 | 1 | -2/+12 |
| |\| | | | | | | | | Testing version increment and label filtering for release build | ||||
| | * | | Testing label trigger | Alex Dunn | 2022-05-13 | 1 | -3/+4 |
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| | * | | Testing version increment and label filtering for release build | Alex Dunn | 2022-05-13 | 1 | -2/+11 |
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| * | | | Merge pull request #95 from EpicGames/actions_tweaksv1.0.1.8 | Alex Dunn | 2022-05-12 | 1 | -1/+1 |
| |\| | | |/ |/| | Adding PR update support. | ||||
| | * | Adding PR update support. | Alex Dunn | 2022-05-12 | 1 | -1/+1 |
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| * | Merge pull request #93 from EpicGames/de/namespaces-continuedv1.0.1.7actions_updates | Dan Engelbrecht | 2022-05-12 | 10 | -259/+432 |
| |\ | | | | | De/namespaces continued | ||||
| | * | use string::compare in caseSensitiveCompareStrings | Dan Engelbrecht | 2022-05-12 | 1 | -9/+2 |
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| | * | string_view vs string lifetime fix | Dan Engelbrecht | 2022-05-12 | 1 | -2/+2 |
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| | * | Add caseSensitiveCompareStrings and manual <=> and == operator for CacheKey | Dan Engelbrecht | 2022-05-12 | 2 | -4/+33 |
| | | | | | | | | | MacOS clang compiler does not implement a default <=> operator for string | ||||
| | * | manual <=> calls for strings in CacheKey | Dan Engelbrecht | 2022-05-12 | 1 | -1/+8 |
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| | * | revert Bucket - Key parameter change | Dan Engelbrecht | 2022-05-12 | 2 | -3/+2 |
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| | * | use spaceship operator for CacheKey comparisons | Dan Engelbrecht | 2022-05-11 | 1 | -22/+2 |
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| | * | Add namespace test | Dan Engelbrecht | 2022-05-11 | 1 | -0/+53 |
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| | * | cleanup | Dan Engelbrecht | 2022-05-11 | 2 | -27/+27 |
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| | * | Use configured namespace in Jupiter if not explicit namespace is given | Dan Engelbrecht | 2022-05-11 | 4 | -72/+76 |
| | | | | | | | | | | | DdcNamespace -> DefaultDdcNamespace BlobStoreNamespace -> DefaultBlobStoreNamespace | ||||
| | * | parameterize namespace for upstream (first hack) | Dan Engelbrecht | 2022-05-11 | 8 | -215/+323 |
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| * | Merge pull request #92 from EpicGames/de/bucket-standalone-temp-file-cleanupv1.0.1.6 | Dan Engelbrecht | 2022-05-10 | 1 | -5/+106 |
| |\ | | | | | Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file | ||||