| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | | * | | fix exception message/logging | Dan Engelbrecht | 2022-05-09 | 1 | -3/+6 | |
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| | | * | | restore write using rename in PutStandaloneCacheValue | Dan Engelbrecht | 2022-05-06 | 1 | -89/+61 | |
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| | | * | | clean up file on failed write | Dan Engelbrecht | 2022-05-06 | 1 | -32/+41 | |
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| | | * | | Fix standalone file lock in CacheBucket | Dan Engelbrecht | 2022-05-06 | 1 | -73/+97 | |
| | | |/ | | | | | | | | | | | | | | | | Grab sharding lock when deleting files during GC Don't hold sharding lock when sleeping in back-off due to file contention Remove unneeded renaming logic when writing standalone cache values | |||||
| | * | | Merge pull request #91 from EpicGames/de/block-store-gc-bugv1.0.1.3 | Dan Engelbrecht | 2022-05-09 | 8 | -120/+93 | |
| | |\ \ | | |/ | |/| | Make sure block store owner and block store state does not get out of sync when fetching a chunk | |||||
| | | * | Make sure blockstore owner and block store state does not get out of sync ↵ | Dan Engelbrecht | 2022-05-08 | 8 | -120/+93 | |
| | |/ | | | | | | | | | | | when fetching a chunk Move MarkAsDeleteOnClose() to IoBuffer(ExtendedCore) and set it on close, SetFileInformationByHandle sometimes fails if done in parallel with FileMapping | |||||
| | * | Initialize upstream apply in background thread (#88)v1.0.1.2 | Joe Kirchoff | 2022-05-03 | 4 | -11/+36 | |
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| | * | Merge pull request #87 from EpicGames/de/fix-compactcas-threadedinsert-testv1.0.1.1 | Dan Engelbrecht | 2022-05-03 | 4 | -55/+65 | |
| | |\ | | | | | | | handle that more than one block can be written to in parallel | |||||
| | | * | handle that more than one block can be written to in parallel | Dan Engelbrecht | 2022-05-03 | 4 | -55/+65 | |
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| | * | unused variable in test fix | Dan Engelbrecht | 2022-05-03 | 1 | -4/+4 | |
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| | * | Merge pull request #86 from EpicGames/de/block-store-refactor | Dan Engelbrecht | 2022-05-03 | 10 | -1159/+2950 | |
| | |\ | | | | | | | structured cache with block store | |||||
| | | * | macos compilation fix | Dan Engelbrecht | 2022-05-03 | 1 | -1/+1 | |
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| | | * | threading test for blockstore | Dan Engelbrecht | 2022-05-03 | 1 | -1/+91 | |
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| | | * | more tests for block store | Dan Engelbrecht | 2022-05-03 | 3 | -17/+334 | |
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| | | * | cleanup | Dan Engelbrecht | 2022-05-03 | 2 | -5/+1 | |
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| | | * | switched back memory_order for m_TotalSize to relaxed | Dan Engelbrecht | 2022-05-02 | 2 | -8/+8 | |
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| | | * | clean up any incomplete blocks if ReclaimSpace fails | Dan Engelbrecht | 2022-05-02 | 1 | -136/+153 | |
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| | | * | Make sure we close all block files when dropping a cache bucket | Dan Engelbrecht | 2022-05-02 | 3 | -2/+13 | |
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| | | * | simplify lambda captures | Dan Engelbrecht | 2022-05-02 | 6 | -67/+41 | |
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| | | * | Refactor WriteChunk to not need callback | Dan Engelbrecht | 2022-05-02 | 4 | -62/+42 | |
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| | | * | Merge branch 'de/block-store-refactor' of github.com:EpicGames/zen into ↵ | Dan Engelbrecht | 2022-05-02 | 1 | -4/+1 | |
| | | |\ | | | | | | | | | | | | | de/block-store-refactor | |||||
| | | | * | removed redundant pragma pack | Stefan Boberg | 2022-05-02 | 1 | -4/+1 | |
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| | | * | | Don't use "GC" term in block store | Dan Engelbrecht | 2022-05-02 | 2 | -5/+5 | |
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| | | * | restore cg comment | Dan Engelbrecht | 2022-05-02 | 2 | -3/+27 | |
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| | | * | cleanup | Dan Engelbrecht | 2022-05-02 | 4 | -52/+52 | |
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| | | * | add back gc space reclaim call | Dan Engelbrecht | 2022-05-02 | 4 | -8/+14 | |
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| | | * | use std::vector<std::pair>> instead of map | Dan Engelbrecht | 2022-05-02 | 4 | -46/+12 | |
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| | | * | refactor structured cache to use blockstore migrate | Dan Engelbrecht | 2022-05-02 | 2 | -246/+69 | |
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| | | * | Move bulk of MigrateLegacyData to blockstore.cpp | Dan Engelbrecht | 2022-05-02 | 4 | -230/+281 | |
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| | | * | cleanup | Dan Engelbrecht | 2022-05-01 | 2 | -17/+20 | |
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| | | * | respect Ctx.RunRecovery() | Dan Engelbrecht | 2022-05-01 | 2 | -20/+29 | |
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| | | * | reimplement CasContainerStrategy::Scrub | Dan Engelbrecht | 2022-05-01 | 3 | -78/+140 | |
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| | | * | remove m_TotalSize for blockstore | Dan Engelbrecht | 2022-05-01 | 3 | -31/+35 | |
| | | | | | | | | | | | | | fix scrub logic in structured cache store | |||||
| | | * | collectgarbage for compactcas and structured cache uses shared implementation | Dan Engelbrecht | 2022-05-01 | 5 | -543/+202 | |
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| | | * | threading issues resolved | Dan Engelbrecht | 2022-05-01 | 3 | -100/+120 | |
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| | | * | first pass at generic block store with gc | Dan Engelbrecht | 2022-04-30 | 4 | -460/+634 | |
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| | | * | Merge remote-tracking branch 'origin/main' into de/cache-with-block-store | Dan Engelbrecht | 2022-04-29 | 2 | -4/+7 | |
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| | * | | Merge pull request #84 from EpicGames/de/cleanup-lock-sharding-in-iobufferv1.0.0.8 | Dan Engelbrecht | 2022-04-29 | 2 | -4/+7 | |
| | |\ \ | | | | | | | | | iobuffer lock sharding cleanup | |||||
| | | * | | mac compilation fix | Dan Engelbrecht | 2022-04-29 | 1 | -1/+1 | |
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| | | * | | use IsPow2 for mapping lock count | Dan Engelbrecht | 2022-04-29 | 1 | -1/+1 | |
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| | | * | | naming cleanup | Dan Engelbrecht | 2022-04-28 | 1 | -3/+6 | |
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| | | | * | Merge remote-tracking branch 'origin/main' into de/cache-with-block-store | Dan Engelbrecht | 2022-04-28 | 8 | -58/+446 | |
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| | * | | | Merge pull request #83 from EpicGames/de/minor-optimizationsv1.0.0.7 | Dan Engelbrecht | 2022-04-28 | 3 | -5/+14 | |
| | |\| | | | | | | | | | | Minor optimizations to reduce overhead during high load | |||||
| | | * | | Reduce risk of reallocating backing std::vector in CbWriter::AddBinary | Dan Engelbrecht | 2022-04-28 | 3 | -5/+14 | |
| | |/ / | | | | | | | | | | | | | Shard up g_MappingLock in IoBufferExtendedCore::Materialize() to reduce contention during high load Don't queue upstream cache records if we don't have any upstreams | |||||
| | * | | Merge pull request #81 from ↵v1.0.0.6 | Dan Engelbrecht | 2022-04-28 | 2 | -50/+101 | |
| | |\ \ | | | | | | | | | | | | | | | | | EpicGames/de/use-bulk-fetch-from-upstream-on-getcachevalues Use GetCacheValues when checking upstream | |||||
| | | * \ | Merge remote-tracking branch 'origin/main' into ↵ | Dan Engelbrecht | 2022-04-27 | 2 | -18/+15 | |
| | | |\ \ | | | | | | | | | | | | | | | | de/use-bulk-fetch-from-upstream-on-getcachevalues | |||||
| | | * | | | trigger clang format | Dan Engelbrecht | 2022-04-27 | 1 | -1/+1 | |
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| | | * | | | Use GetCacheValues when checking upstream to reduce number of calls to upstream | Dan Engelbrecht | 2022-04-26 | 1 | -47/+101 | |
| | | | | | | | | | | | | | | | | | | | | | Added some timing info to debug logs | |||||
| | * | | | | Merge pull request #82 from EpicGames/buildfixv1.0.0.5 | Martin Ridgers | 2022-04-28 | 1 | -4/+4 | |
| | |\ \ \ \ | | | | | | | | | | | | | Added missing includes. | |||||
| | | * | | | | Added missing includes. | Per Larsson | 2022-04-28 | 1 | -4/+4 | |
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