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* Added LoadCompactBinaryObject variations accepting CompressedBuffer payloadsStefan Boberg2021-09-022-11/+30
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* Made IoHash::Zero const, made IoHash alignment explicitStefan Boberg2021-09-022-3/+3
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* IoHash::HashMemory -> IoHash::HashBuffer for consistency with UE5 codeStefan Boberg2021-09-0211-39/+39
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* Initial implementation of CbPackage HTTP response writingStefan Boberg2021-09-021-39/+68
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* Introduced support for compressed buffer attachmentsStefan Boberg2021-09-028-118/+265
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* Added HashMemory() function accepting CompositeBuffer argumentStefan Boberg2021-09-022-0/+17
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* CompactBinary: Restricted compact binary attachments to objects to simplify ↵Stefan Boberg2021-09-013-190/+144
| | | | | | package management based on CL16533710 @ p4
* Fixed SharedBuffer::IsOwned() semantics to match UE5Stefan Boberg2021-09-011-1/+1
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* SharedBuffer: MakeOwned now returns a buffer instead of operating in-placeStefan Boberg2021-09-013-41/+48
| | | | CL15713705
* CompactBinary: Added explicit operator bool for array and object typesStefan Boberg2021-09-015-14/+29
| | | | p4 CL16069971
* Fixed a race in bucket open/create logicStefan Boberg2021-08-311-10/+24
| | | | If two requests were sufficiently close, they could end up trying to initialize buckets twice which is not a good idea
* Reordered flags to get better codegen for IsNull()Stefan Boberg2021-08-311-2/+2
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* Updated deploy scripts to handle crashpad and pdb updates betterStefan Boberg2021-08-311-1/+4
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* Compilation fix again (downloaded_bytes is integral since a while back)Stefan Boberg2021-08-311-1/+1
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-08-3121-292/+968
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| * Format fix.Per Larsson2021-08-313-4/+3
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| * Asynchronous upstream caching to JupiterPer Larsson2021-08-3118-288/+965
| | | | | | | | Co-authored-by: Stefan Boberg <[email protected]>
* | Added some argument validationStefan Boberg2021-08-311-3/+17
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* | Make it possible to distinguish an empty buffer from a null bufferStefan Boberg2021-08-311-4/+10
|/ | | | Previously a size of zero was used to indicate null-ness. Now we use a additional flag to indicate null-ness instead
* Removed unused packages from vcpkg.jsonStefan Boberg2021-08-311-2/+0
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* Eliminated rocksdb referenceStefan Boberg2021-08-311-2/+0
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-08-288-75/+334
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-08-285-6/+56
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| * | Basic implementation of function evaluationStefan Boberg2021-08-283-69/+303
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| * | WriteResponse stub for CbPackage responses (awaiting decision on format with ↵Stefan Boberg2021-08-282-0/+10
| | | | | | | | | | | | compressed buffer support)
| * | Made scope guard [[nodiscard]]Stefan Boberg2021-08-281-1/+1
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| * | Added WriteFile() overload which accepts a single IoBufferStefan Boberg2021-08-282-5/+20
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* | | Added basic file loggingStefan Boberg2021-08-271-0/+9
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* | | Removed FileCasImpl (unused)Stefan Boberg2021-08-261-80/+4
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* | Added missing lock to side channel InsertChunk() implementationStefan Boberg2021-08-263-6/+49
| | | | | | | | Previously, this could cause file contention as two threads would try to create the same chunk file
* | Added GetLastErrorAsString() to retrieve error string for last Windows API ↵Stefan Boberg2021-08-262-0/+7
|/ | | | | | error. Should ultimately be replaced with some more platform agnostic implementation
* trivial: Simple comment editStefan Boberg2021-08-241-0/+9
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* Improved error handling for mesh broadcastStefan Boberg2021-08-241-2/+11
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* clang-format fixStefan Boberg2021-08-241-2/+2
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* Implemented function propagationStefan Boberg2021-08-242-2/+57
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* Fixed up drop logic (short circuiting fail!)Stefan Boberg2021-08-241-3/+5
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* Changed direct spdlog -> zencore/logging.hStefan Boberg2021-08-241-2/+1
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* Clang-format fixesStefan Boberg2021-08-244-4/+3
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* Fixed Http CbPackage readingStefan Boberg2021-08-241-6/+4
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* Copyright header added to logging.hStefan Boberg2021-08-241-0/+2
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* Remove trace.cpp/h and all traces of usageStefan Boberg2021-08-248-151/+6
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* Added zencore/logging.hStefan Boberg2021-08-241-0/+7
| | | | Only wraps spdlog for now but will change to include more control over logging later
* Added post/prewindows.h headers to deal with fallout from windows.h #define ↵Stefan Boberg2021-08-243-1/+8
| | | | shenanigans
* #undef GetObject to avoid problems in CompactBinaryPackageStefan Boberg2021-08-241-0/+2
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* Added file names to IoBuffer exception contextStefan Boberg2021-08-241-3/+7
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* Added some context to MapViewOfFile exception emitStefan Boberg2021-08-241-2/+6
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* WIP interface for submitting workers/jobsStefan Boberg2021-08-243-3/+85
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-08-232-2/+3
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| * Fixed logic in IoBufferExtendedCore::Materialize() - would previously map ↵Stefan Boberg2021-08-231-2/+1
| | | | | | | | the wrong amount of memory for misaligned chunks
| * Format fix.Per Larsson2021-08-231-0/+2
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