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| | * first pass at generic block store with gcDan Engelbrecht2022-04-304-460/+634
| | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-292-4/+7
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| * | Merge pull request #84 from EpicGames/de/cleanup-lock-sharding-in-iobufferv1.0.0.8Dan Engelbrecht2022-04-292-4/+7
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| | * | mac compilation fixDan Engelbrecht2022-04-291-1/+1
| | * | use IsPow2 for mapping lock countDan Engelbrecht2022-04-291-1/+1
| | * | naming cleanupDan Engelbrecht2022-04-281-3/+6
| | | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-288-58/+446
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| * | | Merge pull request #83 from EpicGames/de/minor-optimizationsv1.0.0.7Dan Engelbrecht2022-04-283-5/+14
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| | * | Reduce risk of reallocating backing std::vector in CbWriter::AddBinaryDan Engelbrecht2022-04-283-5/+14
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| * | Merge pull request #81 from EpicGames/de/use-bulk-fetch-from-upstream-on-getc...v1.0.0.6Dan Engelbrecht2022-04-282-50/+101
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| | * \ Merge remote-tracking branch 'origin/main' into de/use-bulk-fetch-from-upstre...Dan Engelbrecht2022-04-272-18/+15
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| | * | | trigger clang formatDan Engelbrecht2022-04-271-1/+1
| | * | | Use GetCacheValues when checking upstream to reduce number of calls to upstreamDan Engelbrecht2022-04-261-47/+101
| * | | | Merge pull request #82 from EpicGames/buildfixv1.0.0.5Martin Ridgers2022-04-281-4/+4
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| | * | | | Added missing includes.Per Larsson2022-04-281-4/+4
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| * | / / Serialize compact binary from JSON.Per Larsson2022-04-273-1/+327
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| | | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-271-1/+1
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| * | | Batch log removal of Cid and take proper lock when modifying m_CidMap (#80)v1.0.0.4Dan Engelbrecht2022-04-262-16/+16
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| | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-2615-1350/+1725
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| | * Merge branch 'main' into de/cache-with-block-storeDan Engelbrecht2022-04-192-1/+135
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| | * | Wait for work to complete rather than being picked upDan Engelbrecht2022-04-121-20/+29
| | * | remove unneeded lock in threaded testDan Engelbrecht2022-04-121-13/+2
| | * | Make sure we generate unique chunksDan Engelbrecht2022-04-121-5/+17
| | * | Add z$.threadedinsert testDan Engelbrecht2022-04-121-87/+118
| | * | correct expire vs contributeDan Engelbrecht2022-04-125-33/+25
| | * | cleaner GatherReferencesDan Engelbrecht2022-04-122-36/+57
| | * | structured cache with block storeDan Engelbrecht2022-04-122-259/+1811
* | | | Added ZEN_USE_CATCH2 defineStefan Boberg2022-05-201-1/+5
* | | | Added tpsStefan Boberg2022-05-192-0/+36
* | | | commented out some doctest::skip tests for now (does not compile with catch2)Stefan Boberg2022-05-192-2/+2
* | | | Merge from mainStefan Boberg2022-04-2561-3621/+5370
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| * | | Compute tweaks (#78)v1.0.0.3Joe Kirchoff2022-04-191-22/+8
| * | | Merge pull request #76 from EpicGames/ci_updatesv1.0.0.2Alex Dunn2022-04-152-4/+128
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| | * | | Making changes to the CI/CD pipeline and adding release automation for PR mer...Alex Dunn2022-04-152-4/+128
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| * | | Horde execute storage config (#75)Joe Kirchoff2022-04-145-18/+96
| * | | Compute updates (#74)Joe Kirchoff2022-04-148-1323/+1501
| * | | clang formatJoe Kirchoff2022-04-142-5/+14
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| * | Merge pull request #70 from EpicGames/on-prem-runner-testingAlex Dunn2022-04-132-1/+135
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| | * skip websocket.basic test as it fails on linux ciDan Engelbrecht2022-04-121-1/+1
| | * switch to clang 13Dan Engelbrecht2022-04-121-1/+1
| | * make linux tests inlineDan Engelbrecht2022-04-121-63/+2
| | * Be more strict with m_TotalSize atomic operationsDan Engelbrecht2022-04-121-2/+2
| | * Running linux build testAlex Dunn2022-04-121-1/+1
| | * Running linux build testAlex Dunn2022-04-121-1/+1
| | * Running linux build testAlex Dunn2022-04-121-0/+138
| | * do tests inline with buildDan Engelbrecht2022-04-121-56/+2
| | * Fixing label on runnerAlex Dunn2022-04-121-1/+1
| | * Testing some changes to test and runner labels.Alex Dunn2022-04-121-2/+1
| | * Testing just windows self-hosted runner using on-prem test boxAlex Dunn2022-04-121-0/+112
| * | Merge pull request #72 from EpicGames/de/set-ulimitDan Engelbrecht2022-04-125-13/+66
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