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* clang-format fixStefan Boberg2021-08-241-2/+2
* Implemented function propagationStefan Boberg2021-08-242-2/+57
* Fixed up drop logic (short circuiting fail!)Stefan Boberg2021-08-241-3/+5
* Changed direct spdlog -> zencore/logging.hStefan Boberg2021-08-241-2/+1
* Clang-format fixesStefan Boberg2021-08-244-4/+3
* Fixed Http CbPackage readingStefan Boberg2021-08-241-6/+4
* Copyright header added to logging.hStefan Boberg2021-08-241-0/+2
* Remove trace.cpp/h and all traces of usageStefan Boberg2021-08-248-151/+6
* Added zencore/logging.hStefan Boberg2021-08-241-0/+7
* Added post/prewindows.h headers to deal with fallout from windows.h #define s...Stefan Boberg2021-08-243-1/+8
* #undef GetObject to avoid problems in CompactBinaryPackageStefan Boberg2021-08-241-0/+2
* Added file names to IoBuffer exception contextStefan Boberg2021-08-241-3/+7
* Added some context to MapViewOfFile exception emitStefan Boberg2021-08-241-2/+6
* WIP interface for submitting workers/jobsStefan Boberg2021-08-243-3/+85
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-08-232-2/+3
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| * Fixed logic in IoBufferExtendedCore::Materialize() - would previously map the...Stefan Boberg2021-08-231-2/+1
| * Format fix.Per Larsson2021-08-231-0/+2
* | Implemented more formalised CAS chunk filtering (with plenty of room for opti...Stefan Boberg2021-08-236-5/+112
* | Improved ZenCacheStore::DropBucket logic and added loggingStefan Boberg2021-08-231-4/+8
* | Added HttpServerRequest::ReadPayloadPackage()Stefan Boberg2021-08-232-1/+21
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* Initial build deploy scripts. Still missing debug information upload step so ...Stefan Boberg2021-08-215-0/+623
* Improved crash reporting setup and removed old stubsStefan Boberg2021-08-217-32/+26
* Improved comment while reviewing codeStefan Boberg2021-08-211-1/+1
* Added .vscode and .sentry-native to .gitignoreStefan Boberg2021-08-211-0/+6
* Changed file CAS implementation to use ThrowSystemException instead of Window...Stefan Boberg2021-08-201-2/+2
* WIP servicesStefan Boberg2021-08-206-5/+77
* Restructured http server code in preparation for cross platform implementationStefan Boberg2021-08-202-47/+68
* Added initial sentry.io support for crash tracking etcStefan Boberg2021-08-202-1/+16
* Added logic to fix project store tests (we use absolute file paths in the tes...Stefan Boberg2021-08-201-1/+6
* Merge branch 'main' of https://github.com/EpicGames/zen into mainStefan Boberg2021-08-204-0/+571
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| * Tactical checkin: function service stub - not yet in use!Stefan Boberg2021-08-194-0/+571
* | clang-formatStefan Boberg2021-08-206-14/+11
* | CL16570338: CompactBinary: Added validation to LoadCompactBinary and removed ...Stefan Boberg2021-08-205-45/+120
* | Renamed CompactBinaryAttachment to ObjectAttachment to mimic UE (see CL16510518)Stefan Boberg2021-08-207-39/+39
* | Updated ObjectId commentStefan Boberg2021-08-201-1/+7
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* Cleaned up ObjectId generation and made it portableStefan Boberg2021-08-181-86/+16
* Added ToNetworkOrder() functionsStefan Boberg2021-08-181-0/+36
* Removed accidental check-inStefan Boberg2021-08-181-1842/+0
* added 'zen drop' command to drop cache buckets onlineStefan Boberg2021-08-177-4/+104
* Implemented support for dropping z$ buckets while onlineStefan Boberg2021-08-177-3/+127
* Merge branch 'main' of https://github.com/EpicGames/zen into mainStefan Boberg2021-08-122-0/+11
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| * Added _WIN32_WINNT=0x0A00 definition to silence compile warningStefan Boberg2021-08-121-0/+1
| * Bracket cpr with warning disable macros to fix compile issueStefan Boberg2021-08-121-0/+10
* | Added placeholder chunk fetchStefan Boberg2021-08-122-0/+9
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* trivial: Comment update stating intentStefan Boberg2021-08-121-0/+4
* Extended flushing to include more servicesStefan Boberg2021-08-121-2/+16
* clang-formatStefan Boberg2021-08-122-3/+4
* Added {project}/oplog/{log}/{hash} endpoint (implemented by Matt Peters)Stefan Boberg2021-08-122-3/+106
* Implemented flush operations for cache servicesStefan Boberg2021-08-128-25/+338
* Implemented Flush() operation for CID/CAS store interfacesStefan Boberg2021-08-119-3/+49