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* | | | Added shell32.dll to delay load list since it's only needed when no ↵Stefan Boberg2021-10-074-941/+2
| | | | | | | | | | | | | | | | | | | | | | | | directory is specified on the command line Also removed redundant vfs files
* | | | NiceByteRateToBuffer could cause a divide-by-zero in some cases - fixedStefan Boberg2021-10-071-1/+11
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* | | Only enable the MSVC debug output sink for sessions when the --debug mode is ↵Stefan Boberg2021-10-061-1/+1
| | | | | | | | | | | | | | | | | | enabled Previously it would always be enabled if an attached debugger was detected but it impacts performance quite severely so now it is opt-in
* | | structured cache: Added locking around large cache value updates to prevent ↵Stefan Boberg2021-10-061-13/+37
| | | | | | | | | | | | races leading to file sharing violations
* | | Support for asynchronous HTTP response processing (#19)Stefan Boberg2021-10-0614-190/+627
| | | | | | | | | | | | | | | | | | | | | | | | This change introduces WriteResponseAsync which can be used to move potentially slow request handler code (like upstream lookups) off the I/O service thread to ensure we are always able to serve as many HTTP requests as possible. The current implementation defaults to 16 async worker threads and there is currently no back-pressure. - Added RequestStats - Metrics for network requests. Aggregates tracking of duration, payload sizes into a single class for ease of use - Added some metrics on upstream communication Co-authored-by: Per Larsson <[email protected]>
* | | Added option to specify path to logfile.Per Larsson2021-10-063-1/+4
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* | | clang-formatStefan Boberg2021-10-054-4/+7
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* | | MergedStefan Boberg2021-10-051-1/+1
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| * \ \ Merge branch 'main' of https://github.com/EpicGames/zen into mainStefan Boberg2021-10-051-3/+48
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| | * | | Serialize JSON NaN numbers to null.Per Larsson2021-10-051-3/+48
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| * | | | Added Ref<> constructor which allows casting from derived types to parent typesStefan Boberg2021-10-051-0/+9
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| * | | | Merge branch 'main' of https://github.com/EpicGames/zen into mainStefan Boberg2021-10-0526-232/+720
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| | * | | Pass logger from Zen client to session instead from spdlog registry.Per Larsson2021-10-052-3/+8
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| | * | | status: Exposed global status at /status/statusStefan Boberg2021-10-041-13/+50
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| | * | | stats: Implemented new stats endpointStefan Boberg2021-10-048-23/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stats are exposed under /stats/{id}, so for example structured cache stats are exposed under /stats/z$ The separate endpoint makes it easier to separate request handling to ensure stats/status endpoints still respond if the regular request queue is somehow saturated or otherwise not behaving There is also a /status endpoint which is similar and is targeted towards lightweight health monitoring
| | * | | filesystem: Added comment for future optimization opportunities in ↵Stefan Boberg2021-10-041-0/+7
| | | | | | | | | | | | | | | | | | | | CreateDirectories
| | * | | http: strip any known content-type suffixes from URI before passing it to a ↵Stefan Boberg2021-10-041-9/+14
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| | * | | zenserver: Changed initialization flowStefan Boberg2021-10-046-155/+296
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - HTTP server is now started earlier, so it can be queried while scrubbing/recovery runs - Stats/status services are initialized before anything else, so they can be used to monitor progress while scrubbing happens - Structured cache initialization is now in a separate function - Scrubbing now emits some summary stats at the point of completion
| | * | | monitoring: added stubs for /stats and /status endpointsStefan Boberg2021-10-046-0/+132
| | | | | | | | | | | | | | | | | | | | this is a tactical check-in to allow me to merge some other changes
| | * | | clang-formatStefan Boberg2021-10-042-2/+2
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| | * | | CAS: exposed some scrubbing statsStefan Boberg2021-10-042-22/+41
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| | * | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-041-10/+27
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| | | * | | Add option to build with XMake in deploy script. (#17)Per Larsson2021-10-041-10/+27
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| | * | | | timer: Added GetLofreqTimerValue() etc for applications that don't need ↵Stefan Boberg2021-10-042-0/+31
| | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | particularly high resolution This value is intended to get updated as part of some higher level tick process. It is not automatic.
| | * | | Added build version tag using the latest Git commit hash. (#16)Per Larsson2021-10-042-3/+21
| | | | | | | | | | | | | | | build: Added build version tag using the latest Git commit hash an date/time
| * | | | http: Exclude iothreadpool from compilation on non-WindowsStefan Boberg2021-10-052-2/+12
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| * | | | minor: removed unused <deque> includeStefan Boberg2021-10-051-1/+0
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| * | | | zencore: Added BlockingQueue (moved from upstreamcache.cpp)Stefan Boberg2021-10-052-65/+75
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* | | | Merged from upstreamStefan Boberg2021-10-0530-301/+862
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* | | | stats: Mean returns zero when the count is zeroStefan Boberg2021-10-051-1/+8
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* | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-037-42/+205
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| * | | http: Moved logic for body suppression to a more central locationStefan Boberg2021-10-033-13/+5
| | | | | | | | | | | | | | | | this should prevent some mistake-induced bugs hopefully
| * | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-0311-45/+310
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| | * \ \ Merged from upstreamStefan Boberg2021-10-033-15/+122
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| | | * | | Added support for SkipData cache policy.Per Larsson2021-10-032-14/+119
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| | | * | | Fixed missing content type.Per Larsson2021-10-031-1/+3
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| | * | | | structurec cache: Added ad hoc special case for /z$/stats.json requestStefan Boberg2021-10-031-1/+3
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| | * | | | http: Added support for specifying response content-type by means of ↵Stefan Boberg2021-10-032-13/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | suffixes (.json/.yaml etc) If a suffix is present then we'll use that instead of any Accept: header value
| | * | | | stats: added OperationTiming::Scope::CancelStefan Boberg2021-10-032-1/+12
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| * | | | structured cache: Added some more stats (hits/misses/upstream_hits)Stefan Boberg2021-10-021-0/+2
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* | | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-025-16/+112
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| * | | | Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-10-0214-48/+274
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| * | | | Added support for choosing best ZEN upstream endpoint based on latency.Per Larsson2021-10-025-16/+112
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* | | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-0129-140/+810
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| * | | | zen: added print/printpackage subcommands to help in debugging or inspecting ↵Stefan Boberg2021-10-015-12/+169
| | | | | | | | | | | | | | | | | | | | CbObject data generally
| * | | | cas: added some GC stubsStefan Boberg2021-10-014-33/+76
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| * | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-10-0112-13/+209
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| | * | | Added simple stats HTML dashboard with route /dashboard.Per Larsson2021-10-019-0/+171
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| | * | | Added cache HIT/MISS stat counters.Per Larsson2021-10-014-13/+38
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| * | | | Added some code to persist bad package data for inspectionStefan Boberg2021-10-011-1/+6
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