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* | Do not zombify child processes to more closely match WindowsMartin Ridgers2022-02-111-0/+15
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* | POSIX states the shared memory paths should start with a slashMartin Ridgers2022-02-111-2/+2
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* | Merge pull request #52 from EpicGames/ValuePropagationFixzousar2022-02-095-108/+242
|\ \ | | | | | | Change Value propagation to Zen or Jupiter
| * | prepare_commit to fix formattingzousar2022-02-093-51/+61
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| * | Change Value propagation to Zen or Jupiterzousar2022-02-084-106/+230
| |/ | | | | | | This change ensures we retain the right content type of kCompressedBinary when propagating values from Zen->UpstreamZen. This is done via an RPC that posts a CbPackage. Furthermore when propagating from Zen->Jupiter, it composes its own referencing CbObject for them instead of sending a octet content type and Jupiter defining the referencing CbObject. When fetching Values from Jupiter, this new composed CbObject is still interpreted correctly by Zen.
* | Simplify HandleRpcGetCacheChunks (#53)mattpetersepic2022-02-094-271/+942
| | | | | | Refactor HandleRpcGetCacheChunks to reduce complexity. Port CacheStore tests from Unreal.
* | Remove the backwards compatibility for the Zen CachePolicy changes no… (#49)mattpetersepic2022-02-085-255/+46
| | | | | | Remove the backwards compatibility for the Zen CachePolicy changes now that there has been enough time for all internal users of the old protocol to update.
* | Use a clean and detatched head instead of pulling a branch alongMartin Ridgers2022-02-081-2/+3
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* Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2022-02-074-425/+26
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| * Merging minor fixes to mainStefan Boberg2022-02-074-425/+26
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| | * Added log output to make it clearer which lock file is in useStefan Boberg2022-02-041-0/+2
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| | * Changed some initializers to constinit to ensure compile time initializationStefan Boberg2022-02-041-8/+24
| | | | | | | | | | | | Also changed ConvertToUpstream to not use so many ternary operators to improve debuggability
| | * removed unnecessary <unordered_map> includeStefan Boberg2022-02-041-1/+0
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| | * Removed old http client test codeStefan Boberg2022-02-041-416/+0
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* | | Format fix.Per Larsson2022-02-071-1/+0
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* | | Refactored auth manager to use simplified encryption API.Per Larsson2022-02-075-80/+102
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* | | Replaced crypto transform abstraction with a concrete API.Per Larsson2022-02-072-167/+186
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* | Missing override suffix compile fixMartin Ridgers2022-02-041-1/+1
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* | Disabled unused lambda-capture/local-variable warnings to lessen maintenance ↵Martin Ridgers2022-02-041-0/+2
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* | Close connection if HTTP header parsing failedMartin Ridgers2022-02-041-5/+4
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* | Fixed bug adding endpoint with no URL.Per Larsson2022-02-041-0/+1
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* | Enable crypto on Linux.Ubuntu2022-02-031-2/+0
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* | Enable encryption on all platforms.Per Larsson2022-02-033-20/+12
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* | Minor cleanup of free functions.Per Larsson2022-02-038-68/+75
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* | Merge branch 'main' into authPer Larsson2022-02-032-1/+18
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| * | Fixed signed/unsigned comparison compile errorMartin Ridgers2022-02-031-1/+1
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| * Merge pull request #48 from EpicGames/non-elevated-asiozousar2022-02-021-0/+17
| |\ | | | | | | Adjust buffer sizes and use SIO_LOOPBACK_FAST_PATH on Windows
| | * Add comment about loopback fast path as suggested in review.zousar2022-02-021-0/+4
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| | * Use SIO_LOOPBACK_FAST_PATH on Windows and increase buffer sizeszousar2022-02-011-0/+13
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| | * Merge branch 'main' into non-elevated-asiozousar2022-02-0121-736/+2425
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| | * \ Merge branch 'main' into non-elevated-asiozousar2022-01-276-113/+439
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| | * \ \ Merge branch 'main' into non-elevated-asiozousar2022-01-262-43/+83
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| | * | | | Handle HTTP port collisions when initializing serverzousar2022-01-2610-56/+103
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* | | | | | Added encryption key/IV option in LUA.Per Larsson2022-02-031-0/+6
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* | | | | | Added AES encryption key/IV cli options.Per Larsson2022-02-035-12/+54
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* | | | | | Encrypt serialized auth state.Per Larsson2022-02-033-8/+87
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* | | | | | Overwrite existing refresh token.Per Larsson2022-02-021-1/+1
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* | | | | | Merged main.Per Larsson2022-02-0237-740/+2228
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| * | | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-02-022-6/+29
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| | * | | | | Update CODING.mdStefan Boberg2022-02-021-3/+13
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+1
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+1
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+5
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+9
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| | * | | | | Update README.mdStefan Boberg2022-02-021-2/+3
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| * | | | | | Added some diagnostics to http.sys server to make it clear when we are ↵Stefan Boberg2022-02-021-0/+4
| |/ / / / / | | | | | | | | | | | | | | | | | | listening to localhost only
| * | | | | Some minor cleanupStefan Boberg2022-02-022-37/+21
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| * | | | | Mash -> MeshTrackerStefan Boberg2022-02-023-13/+19
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| * | | | | Added --no-batch option to formatcode scriptStefan Boberg2022-02-021-4/+14
| | | | | | | | | | | | | | | | | | | | | | | | Intended as a workaround for cases when clang-format crashes, which often is "fixed" by only formatting a specific file
| * | | | | clang-formatStefan Boberg2022-02-0211-36/+37
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