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* cleanupDan Engelbrecht2022-06-021-4/+4
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* check out repo to get to CHANGELOG.mdDan Engelbrecht2022-06-021-0/+2
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* Update CHANGELOG.mdDan Engelbrecht2022-06-021-0/+8
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* read release changelog from CHANGELOG.mdDan Engelbrecht2022-06-021-7/+10
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* get artifact target name is a directoryDan Engelbrecht2022-06-021-4/+4
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* remove quotesDan Engelbrecht2022-06-021-4/+5
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* absolute pathsDan Engelbrecht2022-06-021-4/+4
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* no wildcardsDan Engelbrecht2022-06-021-1/+3
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* artifact pathDan Engelbrecht2022-06-021-1/+1
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* find downloaded artifactsDan Engelbrecht2022-06-021-0/+3
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* fix path to release artifacts uploadDan Engelbrecht2022-06-021-1/+1
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* skip windows until we can run 7zDan Engelbrecht2022-06-021-52/+48
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* 7z pathDan Engelbrecht2022-06-021-4/+5
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* bad 7zip pathDan Engelbrecht2022-06-021-1/+1
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* fix create-release dependencyDan Engelbrecht2022-06-021-1/+1
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* fix 7zip and create release reading from CHANGELOG.mdDan Engelbrecht2022-06-022-26/+51
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* create_release.ymlDan Engelbrecht2022-06-021-0/+112
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* Merge pull request #118 from EpicGames/de/keep-zen-upstream-responseDan Engelbrecht2022-06-022-9/+21
|\ | | | | keep "reason" from upstream response
| * add timeout on pr validationDan Engelbrecht2022-06-021-0/+2
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| * keep "reason" from upstream response so we can present it even if the ↵Dan Engelbrecht2022-06-011-9/+19
|/ | | | request fails without outright error
* Merge pull request #117 from EpicGames/de/configurable-gc-monitor-intervallDan Engelbrecht2022-06-013-6/+16
|\ | | | | Make it possible to configure GC monitoring interval
| * option descriptionDan Engelbrecht2022-06-011-1/+1
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| * Make it possible to configure GC monitoring intervalDan Engelbrecht2022-06-013-6/+16
|/ | | | | command line: --gc-monitor-interval-seconds lua: monitorintervalseconds
* Merge pull request #115 from EpicGames/de/block-gc-of-current-write-blockDan Engelbrecht2022-06-011-0/+4
|\ | | | | Always block GC of current write block
| * Always block GC of current write blockDan Engelbrecht2022-05-311-0/+4
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* Merge pull request #114 from ↵Dan Engelbrecht2022-05-311-23/+24
|\ | | | | | | | | EpicGames/de/fix-legacy-upstream-without-namespace-support Remove namespace from HTTP URI style request in upstream
| * remove unused parameterDan Engelbrecht2022-05-311-7/+4
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| * Remove namespace from HTTP URI style request in upstream until shared ↵Dan Engelbrecht2022-05-311-16/+20
|/ | | | instances are deployed with version that support si
* Merge pull request #112 from EpicGames/de/fix-cache-overwrite-when-openDan Engelbrecht2022-05-303-111/+105
|\ | | | | Enable FILE_SHARE_DELETE on standalone files in disk buckets
| * fix argument order in IoBufferBuilder::MakeFromFileWithSharedDeleteDan Engelbrecht2022-05-301-1/+1
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| * create local utility function for IoBufferBuilder::MakeFromFile*Dan Engelbrecht2022-05-301-48/+25
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| * add comment about removing filesDan Engelbrecht2022-05-301-0/+1
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| * Enable FILE_SHARE_DELETE on standalone files in disk bucketsDan Engelbrecht2022-05-283-107/+123
|/ | | | | | | | This allows us to delete the file even if it is open for read. We do a delete, the rename since we are not allowed to do a rename-overwrite, only delete. As we have the shard lock for the file we want to replace we can safely do a delete+rename. In the rare case that we fail to rename the file into place the old data is lost. As this is a *cache* and it should be very rare this is OK.
* Horde execute compressed input blobs (#109)Joe Kirchoff2022-05-271-40/+123
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* Merge pull request #110 from EpicGames/de/out-of-disk-space-error-handlingDan Engelbrecht2022-05-271-14/+18
|\ | | | | Make sure we can properly create the block file before assigning it for use
| * Make sure we can properly create the block file before assigning it for useDan Engelbrecht2022-05-271-14/+18
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* Merge pull request #107 from EpicGames/de/single-worker-clang-verifyDan Engelbrecht2022-05-251-17/+5
|\ | | | | run clang format on single instance, don't wait for clang-format
| * re-enable testsDan Engelbrecht2022-05-241-100/+100
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| * use exclude regex in clang formatDan Engelbrecht2022-05-241-157/+104
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| * run clang format on single instance, don't wait for clang-formatDan Engelbrecht2022-05-241-17/+58
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* | Merge pull request #108 from EpicGames/de/drop-namespaceDan Engelbrecht2022-05-253-85/+253
|\ \ | | | | | | drop namespace
| * | NameSpaceMap -> NamespaceMapDan Engelbrecht2022-05-251-2/+2
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| * | bugfixes and test for namespace dropDan Engelbrecht2022-05-251-15/+92
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| * | clean up namespace foldersDan Engelbrecht2022-05-251-36/+42
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| * | namespace dropDan Engelbrecht2022-05-253-12/+38
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| * | Make sure ZenCacheMemoryLayer handles dropped buckets correctly (just like ↵Dan Engelbrecht2022-05-252-36/+95
| | | | | | | | | | | | ZenCacheDiskLayer)
* | | Update README.mdStefan Boberg2022-05-251-1/+1
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* | Merge pull request #106 from EpicGames/de/safer-delete-cache-bucketDan Engelbrecht2022-05-252-97/+193
|\ \ | |/ |/| Safer delete cache bucket
| * dropIndex -> DropIndexDan Engelbrecht2022-05-251-3/+3
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| * If a bucket is in m_BucketMap it is OK, no need for separate flagDan Engelbrecht2022-05-252-59/+22
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