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* Added beginnings of a uWS http front-endStefan Boberg2021-09-109-5/+123
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* clang-formatStefan Boberg2021-09-0919-31/+36
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* Merge from mainStefan Boberg2021-09-091-7/+34
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| * Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-092-7/+37
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| | * Update README.mdStefan Boberg2021-09-091-4/+4
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| | * Update README.mdStefan Boberg2021-09-091-0/+10
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| | * Updated README.mdStefan Boberg2021-09-091-6/+23
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| | * Update README.mdStefan Boberg2021-09-091-1/+1
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| * | Parse Accept mime type.Per Larsson2021-09-092-0/+5
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* | | Parse Accept mime type (ad hoc cherry pick from main)Stefan Boberg2021-09-092-0/+5
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* | | Attempted to tweak option defaults, they still don't quite work the way I ↵Stefan Boberg2021-09-092-1/+3
| | | | | | | | | | | | would like but I'll submit it anyway
* | | Improved VFS feature toggle logicStefan Boberg2021-09-093-4/+14
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* | | Added compile time logic to toggle http.sys / null http implementation on/offStefan Boberg2021-09-098-24/+133
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* | | Factored out http server related code into zenhttp module since it feels out ↵Stefan Boberg2021-09-0931-36/+207
| | | | | | | | | | | | of place in zencore
* | | HttpServer::AddEndpoint -> HttpServer::RegisterServiceStefan Boberg2021-09-094-18/+18
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* | | Made HttpServer an abstract interface, and moved remaining implementation ↵Stefan Boberg2021-09-095-132/+81
| | | | | | | | | | | | specifics for http.sys into the dedicated cpp/h source files
* | | Moved http.sys server implementation into dedicated source filesStefan Boberg2021-09-095-1250/+1289
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* | | Merge branch 'main' into cbpackage-updateStefan Boberg2021-09-097-7/+8
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| * | Eliminate compiler default library warning for msvcrtStefan Boberg2021-09-091-0/+3
| |/ | | | | | | would be good to understand why this even happens but for now this eliminates the warning
| * Fixed a number of unreferenced variable warningsStefan Boberg2021-09-095-7/+5
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-098-54/+104
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| * | Delete .zenroot (no longer useful)Stefan Boberg2021-09-081-0/+0
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* | | Restructuring HTTP server implementation to better (completely ↵Stefan Boberg2021-09-082-194/+320
| | | | | | | | | | | | asynchronously) deal with large requests. Also preparing to introduce new endpoint handlers and multiple server implementations (i.e besides http.sys)
* | | Basic http tests, needs a lot more tests to exercise more functionalityStefan Boberg2021-09-081-0/+93
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* | | Introduced dedicated HTTP testing service, used during development to ↵Stefan Boberg2021-09-085-2/+100
| | | | | | | | | | | | exercise the server framework
* | | Log spawned process nameStefan Boberg2021-09-081-2/+2
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* | | Merge branch 'cbpackage-update' of https://github.com/EpicGames/zen into ↵Stefan Boberg2021-09-087-57/+179
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| * \ \ Merge branch 'main' into cbpackage-updateStefan Boberg2021-09-087-57/+179
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| | * | printf -> zencore loggingStefan Boberg2021-09-081-1/+2
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| | * | Mesh should not default to onStefan Boberg2021-09-081-1/+1
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| | * | Moved a bunch of logging code into zencoreStefan Boberg2021-09-087-56/+78
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| | * | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-086-56/+177
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| | | * Minor fixup and formatting.Per Larsson2021-09-074-11/+11
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| | | * Updated upstream stats calculation.Per Larsson2021-09-072-57/+34
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| | | * Return stats from Zen/Jupiter HTTP client.Per Larsson2021-09-076-50/+194
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| | * | Changed logging defaults to be more suitable for productionStefan Boberg2021-09-081-3/+30
| | |/ | | | | | | | | | | | | * Default log level changes from debug to info * Default logging mode changes from sync to async
* | / Adding ZenServerInstance::GetBaseUri()Stefan Boberg2021-09-082-0/+14
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* | Logging vcxproj changesStefan Boberg2021-09-082-0/+2
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* | Mesh should not default to onStefan Boberg2021-09-081-3/+3
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* | Moved a bunch of logging code into zencoreStefan Boberg2021-09-084-50/+97
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* | Merged from mainStefan Boberg2021-09-070-0/+0
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| * | Restructured xmake filesStefan Boberg2021-09-066-15/+48
| | | | | | | | | | | | Mostly: moved dependencies to the module which introduces them
| * | Merge branch 'cbpackage-update' of https://github.com/EpicGames/zen into ↵Stefan Boberg2021-09-060-0/+0
| |\ \ | | | | | | | | | | | | cbpackage-update
| | * | Change Compact Binary Package API to represent binary attachments as ↵Stefan Boberg2021-09-066-234/+403
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | compressed buffers identified by their raw hash. Change Compact Binary Package serialization for binary attachments to compressed buffers and objects as objects followed by their hash. Ported changes from Zousar's pending CL17372417
| * | | Change Compact Binary Package API to represent binary attachments as ↵Stefan Boberg2021-09-066-234/+403
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | compressed buffers identified by their raw hash. Change Compact Binary Package serialization for binary attachments to compressed buffers and objects as objects followed by their hash. Ported changes from Zousar's pending CL17372417
* | | | Change Compact Binary Package API to represent binary attachments as ↵Stefan Boberg2021-09-076-234/+403
| |_|/ |/| | | | | | | | | | | | | | | | | | | | compressed buffers identified by their raw hash. Change Compact Binary Package serialization for binary attachments to compressed buffers and objects as objects followed by their hash. Ported changes from Zousar's pending CL17372417
* | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-073-85/+78
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| * \ \ Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-0713-37/+99
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| * | | | Added custom cpr::Response formatter and removed duplicate logging code.Per Larsson2021-09-073-85/+78
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* | | | | Further xmake file cleanupStefan Boberg2021-09-077-13/+25
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