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* Merge branch 'main' into cbpackage-updateStefan Boberg2021-09-087-57/+179
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| * printf -> zencore loggingStefan Boberg2021-09-081-1/+2
| * Mesh should not default to onStefan Boberg2021-09-081-1/+1
| * Moved a bunch of logging code into zencoreStefan Boberg2021-09-087-56/+78
| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-086-56/+177
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| | * Minor fixup and formatting.Per Larsson2021-09-074-11/+11
| | * Updated upstream stats calculation.Per Larsson2021-09-072-57/+34
| | * Return stats from Zen/Jupiter HTTP client.Per Larsson2021-09-076-50/+194
| * | Changed logging defaults to be more suitable for productionStefan Boberg2021-09-081-3/+30
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* | Logging vcxproj changesStefan Boberg2021-09-082-0/+2
* | Mesh should not default to onStefan Boberg2021-09-081-3/+3
* | Moved a bunch of logging code into zencoreStefan Boberg2021-09-084-50/+97
* | Merged from mainStefan Boberg2021-09-070-0/+0
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| * | Restructured xmake filesStefan Boberg2021-09-066-15/+48
| * | Merge branch 'cbpackage-update' of https://github.com/EpicGames/zen into cbpa...Stefan Boberg2021-09-060-0/+0
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| | * | Change Compact Binary Package API to represent binary attachments as compress...Stefan Boberg2021-09-066-234/+403
| * | | Change Compact Binary Package API to represent binary attachments as compress...Stefan Boberg2021-09-066-234/+403
* | | | Change Compact Binary Package API to represent binary attachments as compress...Stefan Boberg2021-09-076-234/+403
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* | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-073-85/+78
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| * \ \ Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-0713-37/+99
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| * | | | Added custom cpr::Response formatter and removed duplicate logging code.Per Larsson2021-09-073-85/+78
* | | | | Further xmake file cleanupStefan Boberg2021-09-077-13/+25
* | | | | Added compilation switch for vfs related codeStefan Boberg2021-09-072-2/+2
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* | | | Clarified some async/sync behaviour in HTTP implementationStefan Boberg2021-09-071-0/+3
* | | | Compile out experimental VFS code by default (not currently useful/functional)Stefan Boberg2021-09-072-12/+16
* | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-076-15/+48
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| * | | | Restructured xmake filesStefan Boberg2021-09-066-15/+48
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* / | | Cleaned up sentry integration somewhat, to make it easier to enable/disable a...Stefan Boberg2021-09-071-6/+24
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* | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-066-16/+44
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| * | Support for switching between storing derived data using the legacy DDC endpo...Per Larsson2021-09-066-20/+48
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* / clang-format fixesStefan Boberg2021-09-065-8/+12
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-061-1/+1
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| * Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-063-36/+90
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| * | Changed Jupiter endpoint to dev environment.Per Larsson2021-09-061-1/+1
* | | Added missing CompressedBuffer::Null instantiationStefan Boberg2021-09-061-0/+2
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* | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-0618-25/+138
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| * Added zenserver-test xmake fileStefan Boberg2021-09-052-2/+7
| * Marked up unused parameters to squelch warningsStefan Boberg2021-09-052-1/+6
| * Added .xmake/ folder to .gitignore fileStefan Boberg2021-09-041-0/+1
| * Silence unused parameter warningStefan Boberg2021-09-041-0/+1
| * Cleaned up log messageStefan Boberg2021-09-041-1/+1
| * Made IoHash zero initialize member, corrected Empty Attachment hash checkStefan Boberg2021-09-042-3/+3
| * Cleaned up editorconfigStefan Boberg2021-09-041-5/+7
| * Silence truncation warningStefan Boberg2021-09-041-1/+1
| * xmake build files (experimental)Stefan Boberg2021-09-047-0/+91
| * Improved deploy script error reportingStefan Boberg2021-09-031-14/+22
* | Changed so function service commits compressed buffersStefan Boberg2021-09-061-5/+7
* | HTTP package handling updated (not final)Stefan Boberg2021-09-062-31/+83
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* Removed legacy key-value cache (may be reinstated in another form in the future)Stefan Boberg2021-09-037-283/+0
* Make sure build scripts fails if the devenv build failsStefan Boberg2021-09-031-3/+12