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* fix testsDan Engelbrecht2022-05-192-14/+14
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* migrate legacy cache folders to ue4.ddc namespaceDan Engelbrecht2022-05-192-6/+21
| | | | | map default namespace to at runtime ue4.ddc use a non-valid name for the default namespace so we avoid any collision or accidental creation of folder for that
* Keep Namespace out of CacheKey and store it on request levelDan Engelbrecht2022-05-198-188/+301
| | | | | RPC requests now has a Namespace field under Params instead of one Namespace per cache key Fall back to legacy upstream HTTP URI format if default namespace is requested
* Merge pull request #98 from EpicGames/de/fix-bucket-name-rulesDan Engelbrecht2022-05-181-3/+4
|\ | | | | align bucket naming rules with UE code base
| * align bucket naming rules with UE code baseDan Engelbrecht2022-05-181-3/+4
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* fix release build, misplaced namespace bracketsDan Engelbrecht2022-05-171-4/+0
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* Merge pull request #94 from EpicGames/de/http-cache-api-with-namespacesDan Engelbrecht2022-05-165-192/+465
|\ | | | | http cache uri API with namespaces
| * review feedbackDan Engelbrecht2022-05-162-32/+31
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| * drop api/v2 prefix for non-legacy requestsDan Engelbrecht2022-05-161-112/+172
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| * use ns_ prefix on disk onlyDan Engelbrecht2022-05-163-11/+8
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| * use "default" as the default namespaceDan Engelbrecht2022-05-162-16/+16
| | | | | | | | remove ns_ prefix for namespaces on disk and in requests
| * Validate max length for namespace nameDan Engelbrecht2022-05-121-0/+4
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| * keep compatability for valid bucket namesDan Engelbrecht2022-05-121-1/+1
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| * Add validation to namespace names that follows Jupiters rules.Dan Engelbrecht2022-05-122-243/+209
| | | | | | | | | | Add unified validation of Namespace, Bucket and Hash for rpc requests. cleanup
| * Tests for HttpRequestParseRelativeUriDan Engelbrecht2022-05-125-32/+151
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| * Add support for /api/v2/ URI requests with namespace supportDan Engelbrecht2022-05-122-27/+155
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* | Merge pull request #97 from EpicGames/actions_tweaksAlex Dunn2022-05-131-2/+2
|\ \ | | | | | | Testing label trigger changes
| * | Testing label trigger changesAlex Dunn2022-05-131-2/+2
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* | | Merge pull request #96 from EpicGames/actions_tweaksAlex Dunn2022-05-131-2/+12
|\| | | | | | | | Testing version increment and label filtering for release build
| * | Testing label triggerAlex Dunn2022-05-131-3/+4
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| * | Testing version increment and label filtering for release buildAlex Dunn2022-05-131-2/+11
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* | | Merge pull request #95 from EpicGames/actions_tweaksv1.0.1.8Alex Dunn2022-05-121-1/+1
|\| | | |/ |/| Adding PR update support.
| * Adding PR update support.Alex Dunn2022-05-121-1/+1
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* Merge pull request #93 from EpicGames/de/namespaces-continuedv1.0.1.7actions_updatesDan Engelbrecht2022-05-1210-259/+432
|\ | | | | De/namespaces continued
| * use string::compare in caseSensitiveCompareStringsDan Engelbrecht2022-05-121-9/+2
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| * string_view vs string lifetime fixDan Engelbrecht2022-05-121-2/+2
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| * Add caseSensitiveCompareStrings and manual <=> and == operator for CacheKeyDan Engelbrecht2022-05-122-4/+33
| | | | | | | | MacOS clang compiler does not implement a default <=> operator for string
| * manual <=> calls for strings in CacheKeyDan Engelbrecht2022-05-121-1/+8
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| * revert Bucket - Key parameter changeDan Engelbrecht2022-05-122-3/+2
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| * use spaceship operator for CacheKey comparisonsDan Engelbrecht2022-05-111-22/+2
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| * Add namespace testDan Engelbrecht2022-05-111-0/+53
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| * cleanupDan Engelbrecht2022-05-112-27/+27
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| * Use configured namespace in Jupiter if not explicit namespace is givenDan Engelbrecht2022-05-114-72/+76
| | | | | | | | | | DdcNamespace -> DefaultDdcNamespace BlobStoreNamespace -> DefaultBlobStoreNamespace
| * parameterize namespace for upstream (first hack)Dan Engelbrecht2022-05-118-215/+323
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* Merge pull request #92 from EpicGames/de/bucket-standalone-temp-file-cleanupv1.0.1.6Dan Engelbrecht2022-05-101-5/+106
|\ | | | | Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file
| * Make sure we clean up temp file in all scenariosDan Engelbrecht2022-05-101-8/+20
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| * happy path should be minimal workDan Engelbrecht2022-05-091-23/+23
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| * make test run on more platformsDan Engelbrecht2022-05-091-7/+7
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| * Restore logic where we accept failed overwrite if resulting size is the sameDan Engelbrecht2022-05-091-3/+44
| | | | | | | | Correctly calculate the m_TotalSize difference when overwriting file
| * Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file if we ↵Dan Engelbrecht2022-05-091-0/+48
|/ | | | fail to move the it into place
* Merge pull request #89 from EpicGames/de/namespacesv1.0.1.5Dan Engelbrecht2022-05-099-162/+319
|\ | | | | Add namespacecachestore layer to allow multiple structured cache namespaces
| * remove use of Ref<> in ZenCacheStoreDan Engelbrecht2022-05-062-23/+23
| | | | | | | | naming cleanup
| * review feedback and cleanupDan Engelbrecht2022-05-062-49/+43
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| * Added GetDirectoryContent utilityDan Engelbrecht2022-05-065-137/+77
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| * reverted unnecessary changesDan Engelbrecht2022-05-052-3/+3
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| * revert back constructor order for ZenCacheStoreDan Engelbrecht2022-05-053-3/+3
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| * mac/linux build fixDan Engelbrecht2022-05-051-2/+6
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| * cleanup and review feedbackDan Engelbrecht2022-05-054-43/+44
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| * cleanupDan Engelbrecht2022-05-0410-317/+274
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| * default namespace fixDan Engelbrecht2022-05-041-6/+7
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