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* Merge pull request #119 from EpicGames/de/test-git-version-tagDan Engelbrecht2022-06-032-1/+6
|\ | | | | Pull version for GitHub action if available
| * remove debug printDan Engelbrecht2022-06-021-1/+0
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| * move envv0.1.2-pre1Dan Engelbrecht2022-06-022-2/+3
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| * add debug print for nowv0.1.2-pre0Dan Engelbrecht2022-06-021-0/+1
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| * pick up version number from env variable set by githubDan Engelbrecht2022-06-022-1/+5
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* | tweak compression settings to streamline buildStefan Boberg2022-06-031-2/+2
| | | | | | | | previously the bundles used maximum compression, now it uses the fastest mode. With the old setting bundling (release) took 55s on my machine, with these settings it took 28s
* | merge from mainStefan Boberg2022-06-0323-548/+1027
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| * move release job to in-house linux agentDan Engelbrecht2022-06-021-3/+1
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| * release spellingv0.1.1Dan Engelbrecht2022-06-021-4/+4
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| * only bundle on release configDan Engelbrecht2022-06-021-4/+4
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| * fix bundle upload pathDan Engelbrecht2022-06-021-6/+6
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| * trigger validation build on push to mainDan Engelbrecht2022-06-021-0/+2
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| * Bump version and update changelogDan Engelbrecht2022-06-022-4/+17
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| * Merge pull request #105 from EpicGames/de/new-release-flowDan Engelbrecht2022-06-024-140/+210
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| | * read part of changelog allowing us to keep historyDan Engelbrecht2022-06-022-2/+9
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| | * enable windows bundle in validateDan Engelbrecht2022-06-021-13/+13
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| | * re-enable windows bundleDan Engelbrecht2022-06-021-17/+17
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| | * make sure cancel old builds runs firstDan Engelbrecht2022-06-021-0/+3
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| | * remove windows bundleDan Engelbrecht2022-06-021-13/+24
| | | | | | | | | | | | cancel previous validate for same branch (not main)
| | * go back to skipping windows bundle on releaseDan Engelbrecht2022-06-022-22/+24
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| | * show pathDan Engelbrecht2022-06-021-0/+2
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| | * remove clear build folderDan Engelbrecht2022-06-021-6/+0
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| | * clear build folder with Powershell - temp disable validateDan Engelbrecht2022-06-022-2/+2
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| | * clear build folderDan Engelbrecht2022-06-021-4/+4
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| | * clear xmake cache take 2Dan Engelbrecht2022-06-021-6/+6
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| | * clear xmake cacheDan Engelbrecht2022-06-021-0/+6
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| | * re-enable windows bundle on create releaseDan Engelbrecht2022-06-021-51/+49
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| | * fix bracketsDan Engelbrecht2022-06-021-4/+4
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| | * use tagging as trigger for creating releaseDan Engelbrecht2022-06-022-134/+0
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| | * bundle if we are on main branchDan Engelbrecht2022-06-021-4/+32
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| | * cleanupDan Engelbrecht2022-06-021-4/+4
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| | * check out repo to get to CHANGELOG.mdDan Engelbrecht2022-06-021-0/+2
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| | * Update CHANGELOG.mdDan Engelbrecht2022-06-021-0/+8
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| | * read release changelog from CHANGELOG.mdDan Engelbrecht2022-06-021-7/+10
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| | * get artifact target name is a directoryDan Engelbrecht2022-06-021-4/+4
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| | * remove quotesDan Engelbrecht2022-06-021-4/+5
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| | * absolute pathsDan Engelbrecht2022-06-021-4/+4
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| | * no wildcardsDan Engelbrecht2022-06-021-1/+3
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| | * artifact pathDan Engelbrecht2022-06-021-1/+1
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| | * find downloaded artifactsDan Engelbrecht2022-06-021-0/+3
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| | * fix path to release artifacts uploadDan Engelbrecht2022-06-021-1/+1
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| | * skip windows until we can run 7zDan Engelbrecht2022-06-021-52/+48
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| | * 7z pathDan Engelbrecht2022-06-021-4/+5
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| | * bad 7zip pathDan Engelbrecht2022-06-021-1/+1
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| | * fix create-release dependencyDan Engelbrecht2022-06-021-1/+1
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| | * fix 7zip and create release reading from CHANGELOG.mdDan Engelbrecht2022-06-022-26/+51
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| | * create_release.ymlDan Engelbrecht2022-06-021-0/+112
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| * Merge pull request #118 from EpicGames/de/keep-zen-upstream-responseDan Engelbrecht2022-06-022-9/+21
| |\ | | | | | | keep "reason" from upstream response
| | * add timeout on pr validationDan Engelbrecht2022-06-021-0/+2
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| | * keep "reason" from upstream response so we can present it even if the ↵Dan Engelbrecht2022-06-011-9/+19
| |/ | | | | | | request fails without outright error