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* Update README.mdStefan Boberg2021-09-091-1/+1
* Eliminate compiler default library warning for msvcrtStefan Boberg2021-09-091-0/+3
* Fixed a number of unreferenced variable warningsStefan Boberg2021-09-095-7/+5
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-098-54/+104
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| * printf -> zencore loggingStefan Boberg2021-09-081-1/+2
| * Mesh should not default to onStefan Boberg2021-09-081-1/+1
| * Moved a bunch of logging code into zencoreStefan Boberg2021-09-087-56/+78
| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-086-56/+177
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| * | Changed logging defaults to be more suitable for productionStefan Boberg2021-09-081-3/+30
* | | Delete .zenroot (no longer useful)Stefan Boberg2021-09-081-0/+0
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* | Minor fixup and formatting.Per Larsson2021-09-074-11/+11
* | Updated upstream stats calculation.Per Larsson2021-09-072-57/+34
* | Return stats from Zen/Jupiter HTTP client.Per Larsson2021-09-076-50/+194
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-073-85/+78
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| * Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-0713-37/+99
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| * | Added custom cpr::Response formatter and removed duplicate logging code.Per Larsson2021-09-073-85/+78
* | | Further xmake file cleanupStefan Boberg2021-09-077-13/+25
* | | Added compilation switch for vfs related codeStefan Boberg2021-09-072-2/+2
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* | Clarified some async/sync behaviour in HTTP implementationStefan Boberg2021-09-071-0/+3
* | Compile out experimental VFS code by default (not currently useful/functional)Stefan Boberg2021-09-072-12/+16
* | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-076-15/+48
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| * | Restructured xmake filesStefan Boberg2021-09-066-15/+48
* | | Cleaned up sentry integration somewhat, to make it easier to enable/disable a...Stefan Boberg2021-09-071-6/+24
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* | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-066-16/+44
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| * Support for switching between storing derived data using the legacy DDC endpo...Per Larsson2021-09-066-20/+48
* | clang-format fixesStefan Boberg2021-09-065-8/+12
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-061-1/+1
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| * Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-063-36/+90
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| * | Changed Jupiter endpoint to dev environment.Per Larsson2021-09-061-1/+1
* | | Added missing CompressedBuffer::Null instantiationStefan Boberg2021-09-061-0/+2
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* | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-0618-25/+138
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| * Added zenserver-test xmake fileStefan Boberg2021-09-052-2/+7
| * Marked up unused parameters to squelch warningsStefan Boberg2021-09-052-1/+6
| * Added .xmake/ folder to .gitignore fileStefan Boberg2021-09-041-0/+1
| * Silence unused parameter warningStefan Boberg2021-09-041-0/+1
| * Cleaned up log messageStefan Boberg2021-09-041-1/+1
| * Made IoHash zero initialize member, corrected Empty Attachment hash checkStefan Boberg2021-09-042-3/+3
| * Cleaned up editorconfigStefan Boberg2021-09-041-5/+7
| * Silence truncation warningStefan Boberg2021-09-041-1/+1
| * xmake build files (experimental)Stefan Boberg2021-09-047-0/+91
| * Improved deploy script error reportingStefan Boberg2021-09-031-14/+22
* | Changed so function service commits compressed buffersStefan Boberg2021-09-061-5/+7
* | HTTP package handling updated (not final)Stefan Boberg2021-09-062-31/+83
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* Removed legacy key-value cache (may be reinstated in another form in the future)Stefan Boberg2021-09-037-283/+0
* Make sure build scripts fails if the devenv build failsStefan Boberg2021-09-031-3/+12
* Improvements to build deploy scriptsStefan Boberg2021-09-032-7/+341
* Suppressed another clang warning involving unreferenced local variableStefan Boberg2021-09-031-3/+4
* Cleaned up project configurationStefan Boberg2021-09-037-16/+21
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-0312-265/+712
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| * Zen upstream support (#7)Per Larsson2021-09-0312-265/+712