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* re-enable windows bundleDan Engelbrecht2022-06-021-17/+17
* make sure cancel old builds runs firstDan Engelbrecht2022-06-021-0/+3
* remove windows bundleDan Engelbrecht2022-06-021-13/+24
* go back to skipping windows bundle on releaseDan Engelbrecht2022-06-022-22/+24
* show pathDan Engelbrecht2022-06-021-0/+2
* remove clear build folderDan Engelbrecht2022-06-021-6/+0
* clear build folder with Powershell - temp disable validateDan Engelbrecht2022-06-022-2/+2
* clear build folderDan Engelbrecht2022-06-021-4/+4
* clear xmake cache take 2Dan Engelbrecht2022-06-021-6/+6
* clear xmake cacheDan Engelbrecht2022-06-021-0/+6
* re-enable windows bundle on create releaseDan Engelbrecht2022-06-021-51/+49
* fix bracketsDan Engelbrecht2022-06-021-4/+4
* use tagging as trigger for creating releaseDan Engelbrecht2022-06-022-134/+0
* bundle if we are on main branchDan Engelbrecht2022-06-021-4/+32
* cleanupDan Engelbrecht2022-06-021-4/+4
* check out repo to get to CHANGELOG.mdDan Engelbrecht2022-06-021-0/+2
* Update CHANGELOG.mdDan Engelbrecht2022-06-021-0/+8
* read release changelog from CHANGELOG.mdDan Engelbrecht2022-06-021-7/+10
* get artifact target name is a directoryDan Engelbrecht2022-06-021-4/+4
* remove quotesDan Engelbrecht2022-06-021-4/+5
* absolute pathsDan Engelbrecht2022-06-021-4/+4
* no wildcardsDan Engelbrecht2022-06-021-1/+3
* artifact pathDan Engelbrecht2022-06-021-1/+1
* find downloaded artifactsDan Engelbrecht2022-06-021-0/+3
* fix path to release artifacts uploadDan Engelbrecht2022-06-021-1/+1
* skip windows until we can run 7zDan Engelbrecht2022-06-021-52/+48
* 7z pathDan Engelbrecht2022-06-021-4/+5
* bad 7zip pathDan Engelbrecht2022-06-021-1/+1
* fix create-release dependencyDan Engelbrecht2022-06-021-1/+1
* fix 7zip and create release reading from CHANGELOG.mdDan Engelbrecht2022-06-022-26/+51
* create_release.ymlDan Engelbrecht2022-06-021-0/+112
* Merge pull request #118 from EpicGames/de/keep-zen-upstream-responseDan Engelbrecht2022-06-022-9/+21
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| * add timeout on pr validationDan Engelbrecht2022-06-021-0/+2
| * keep "reason" from upstream response so we can present it even if the request...Dan Engelbrecht2022-06-011-9/+19
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* Merge pull request #117 from EpicGames/de/configurable-gc-monitor-intervallDan Engelbrecht2022-06-013-6/+16
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| * option descriptionDan Engelbrecht2022-06-011-1/+1
| * Make it possible to configure GC monitoring intervalDan Engelbrecht2022-06-013-6/+16
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* Merge pull request #115 from EpicGames/de/block-gc-of-current-write-blockDan Engelbrecht2022-06-011-0/+4
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| * Always block GC of current write blockDan Engelbrecht2022-05-311-0/+4
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* Merge pull request #114 from EpicGames/de/fix-legacy-upstream-without-namespa...Dan Engelbrecht2022-05-311-23/+24
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| * remove unused parameterDan Engelbrecht2022-05-311-7/+4
| * Remove namespace from HTTP URI style request in upstream until shared instanc...Dan Engelbrecht2022-05-311-16/+20
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* Merge pull request #112 from EpicGames/de/fix-cache-overwrite-when-openDan Engelbrecht2022-05-303-111/+105
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| * fix argument order in IoBufferBuilder::MakeFromFileWithSharedDeleteDan Engelbrecht2022-05-301-1/+1
| * create local utility function for IoBufferBuilder::MakeFromFile*Dan Engelbrecht2022-05-301-48/+25
| * add comment about removing filesDan Engelbrecht2022-05-301-0/+1
| * Enable FILE_SHARE_DELETE on standalone files in disk bucketsDan Engelbrecht2022-05-283-107/+123
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* Horde execute compressed input blobs (#109)Joe Kirchoff2022-05-271-40/+123
* Merge pull request #110 from EpicGames/de/out-of-disk-space-error-handlingDan Engelbrecht2022-05-271-14/+18
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| * Make sure we can properly create the block file before assigning it for useDan Engelbrecht2022-05-271-14/+18
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