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* default namespace fixDan Engelbrecht2022-05-041-6/+7
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* Add namespacecachestore layer to allow multiple structured cache namespacesDan Engelbrecht2022-05-047-39/+299
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* Initialize upstream apply in background thread (#88)v1.0.1.2Joe Kirchoff2022-05-034-11/+36
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* Merge pull request #87 from EpicGames/de/fix-compactcas-threadedinsert-testv1.0.1.1Dan Engelbrecht2022-05-034-55/+65
|\ | | | | handle that more than one block can be written to in parallel
| * handle that more than one block can be written to in parallelDan Engelbrecht2022-05-034-55/+65
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* unused variable in test fixDan Engelbrecht2022-05-031-4/+4
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* Merge pull request #86 from EpicGames/de/block-store-refactorDan Engelbrecht2022-05-0310-1159/+2950
|\ | | | | structured cache with block store
| * macos compilation fixDan Engelbrecht2022-05-031-1/+1
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| * threading test for blockstoreDan Engelbrecht2022-05-031-1/+91
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| * more tests for block storeDan Engelbrecht2022-05-033-17/+334
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| * cleanupDan Engelbrecht2022-05-032-5/+1
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| * switched back memory_order for m_TotalSize to relaxedDan Engelbrecht2022-05-022-8/+8
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| * clean up any incomplete blocks if ReclaimSpace failsDan Engelbrecht2022-05-021-136/+153
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| * Make sure we close all block files when dropping a cache bucketDan Engelbrecht2022-05-023-2/+13
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| * simplify lambda capturesDan Engelbrecht2022-05-026-67/+41
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| * Refactor WriteChunk to not need callbackDan Engelbrecht2022-05-024-62/+42
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| * Merge branch 'de/block-store-refactor' of github.com:EpicGames/zen into ↵Dan Engelbrecht2022-05-021-4/+1
| |\ | | | | | | | | | de/block-store-refactor
| | * removed redundant pragma packStefan Boberg2022-05-021-4/+1
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| * | Don't use "GC" term in block storeDan Engelbrecht2022-05-022-5/+5
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| * restore cg commentDan Engelbrecht2022-05-022-3/+27
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| * cleanupDan Engelbrecht2022-05-024-52/+52
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| * add back gc space reclaim callDan Engelbrecht2022-05-024-8/+14
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| * use std::vector<std::pair>> instead of mapDan Engelbrecht2022-05-024-46/+12
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| * refactor structured cache to use blockstore migrateDan Engelbrecht2022-05-022-246/+69
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| * Move bulk of MigrateLegacyData to blockstore.cppDan Engelbrecht2022-05-024-230/+281
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| * cleanupDan Engelbrecht2022-05-012-17/+20
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| * respect Ctx.RunRecovery()Dan Engelbrecht2022-05-012-20/+29
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| * reimplement CasContainerStrategy::ScrubDan Engelbrecht2022-05-013-78/+140
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| * remove m_TotalSize for blockstoreDan Engelbrecht2022-05-013-31/+35
| | | | | | | | fix scrub logic in structured cache store
| * collectgarbage for compactcas and structured cache uses shared implementationDan Engelbrecht2022-05-015-543/+202
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| * threading issues resolvedDan Engelbrecht2022-05-013-100/+120
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| * first pass at generic block store with gcDan Engelbrecht2022-04-304-460/+634
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| * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-292-4/+7
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* | Merge pull request #84 from EpicGames/de/cleanup-lock-sharding-in-iobufferv1.0.0.8Dan Engelbrecht2022-04-292-4/+7
|\ \ | | | | | | iobuffer lock sharding cleanup
| * | mac compilation fixDan Engelbrecht2022-04-291-1/+1
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| * | use IsPow2 for mapping lock countDan Engelbrecht2022-04-291-1/+1
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| * | naming cleanupDan Engelbrecht2022-04-281-3/+6
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| | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-288-58/+446
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* | | Merge pull request #83 from EpicGames/de/minor-optimizationsv1.0.0.7Dan Engelbrecht2022-04-283-5/+14
|\| | | | | | | | Minor optimizations to reduce overhead during high load
| * | Reduce risk of reallocating backing std::vector in CbWriter::AddBinaryDan Engelbrecht2022-04-283-5/+14
|/ / | | | | | | | | Shard up g_MappingLock in IoBufferExtendedCore::Materialize() to reduce contention during high load Don't queue upstream cache records if we don't have any upstreams
* | Merge pull request #81 from ↵v1.0.0.6Dan Engelbrecht2022-04-282-50/+101
|\ \ | | | | | | | | | | | | EpicGames/de/use-bulk-fetch-from-upstream-on-getcachevalues Use GetCacheValues when checking upstream
| * \ Merge remote-tracking branch 'origin/main' into ↵Dan Engelbrecht2022-04-272-18/+15
| |\ \ | | | | | | | | | | | | de/use-bulk-fetch-from-upstream-on-getcachevalues
| * | | trigger clang formatDan Engelbrecht2022-04-271-1/+1
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| * | | Use GetCacheValues when checking upstream to reduce number of calls to upstreamDan Engelbrecht2022-04-261-47/+101
| | | | | | | | | | | | | | | | Added some timing info to debug logs
* | | | Merge pull request #82 from EpicGames/buildfixv1.0.0.5Martin Ridgers2022-04-281-4/+4
|\ \ \ \ | | | | | | | | | | Added missing includes.
| * | | | Added missing includes.Per Larsson2022-04-281-4/+4
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* | / / Serialize compact binary from JSON.Per Larsson2022-04-273-1/+327
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| | * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-271-1/+1
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* | | Batch log removal of Cid and take proper lock when modifying m_CidMap (#80)v1.0.0.4Dan Engelbrecht2022-04-262-16/+16
|/ / | | | | | | | | | | | | * Batch log removal of Cid and take proper lock when modifying m_CidMap * variable name casing * Don't access m_Buckets without a lock
| * Merge remote-tracking branch 'origin/main' into de/cache-with-block-storeDan Engelbrecht2022-04-2615-1350/+1725
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