| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | review feedback | Dan Engelbrecht | 2022-06-14 | 4 | -78/+79 |
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| * | small cleanup | Dan Engelbrecht | 2022-06-14 | 1 | -4/+1 |
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| * | clang format | Dan Engelbrecht | 2022-06-14 | 1 | -1/+1 |
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| * | Add validation to ZenCacheDiskLayer::CacheBucket::Scrub | Dan Engelbrecht | 2022-06-13 | 2 | -33/+128 |
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| * | Improved BlockStore::IterateChunks | Dan Engelbrecht | 2022-06-13 | 3 | -84/+167 |
| | | | | | | | Simplified interface Go through one block at a time Report back out of range ChunkLocations | ||||
| * | added _WIN32_WINNT define to be consistent with xmake file | Stefan Boberg | 2022-06-13 | 1 | -0/+3 |
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| * | removed more unnecessary CasStore related code | Stefan Boberg | 2022-06-13 | 4 | -44/+0 |
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| * | removed unnecessary CasStore forward declarations | Stefan Boberg | 2022-06-13 | 2 | -2/+0 |
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| * | removed LocalProjectService prototype | Stefan Boberg | 2022-06-13 | 4 | -338/+10 |
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| * | Merge branch 'main' of https://github.com/EpicGames/zen | Stefan Boberg | 2022-06-11 | 24 | -187/+704 |
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| | * | clang-format fix | Stefan Boberg | 2022-06-10 | 1 | -2/+2 |
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| | * | fixed Linux build issue | Stefan Boberg | 2022-06-10 | 1 | -2/+2 |
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| | * | Update CODING.md | Stefan Boberg | 2022-06-10 | 1 | -0/+3 |
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| | * | fixed issue in CbPackage marshaling of local references | Stefan Boberg | 2022-06-10 | 1 | -1/+3 |
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| | * | Merge branch 'main' of https://github.com/EpicGames/zen | Stefan Boberg | 2022-06-10 | 2 | -6/+8 |
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| | | * | namespace/bucket validation now uses AsciiSet for more efficient validation ↵ | Stefan Boberg | 2022-06-10 | 2 | -6/+8 |
| | | | | | | | | | | | | | (#127) | ||||
| | * | | clang-format fixes | Stefan Boberg | 2022-06-10 | 3 | -3/+5 |
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| | * | extended zen print command to also handle CbPackage and CompressedBuffer ↵ | Stefan Boberg | 2022-06-10 | 1 | -9/+91 |
| | | | | | | | | | format payloads | ||||
| | * | cbpackage: added initial support for marshaling of attachment by local reference | Stefan Boberg | 2022-06-10 | 2 | -30/+380 |
| | | | | | | | | | this mode allows local clients to avoid unnecessary copying of data from zen and instead reference data directly | ||||
| | * | cidstore: propagate the correct content type | Stefan Boberg | 2022-06-10 | 1 | -0/+2 |
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| | * | frontend: simplified content-type logic | Stefan Boberg | 2022-06-10 | 1 | -26/+15 |
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| | * | fixed issue where projects would not be discovered via DiscoverProjects due ↵ | Stefan Boberg | 2022-06-10 | 2 | -11/+102 |
| | | | | | | | | | | | | | to use of stem() vs filename() added /prj/{project}/oplog/{log}/{op} endpoint to allow retrieval of an op entry by LSN. Supports returning CbObject or CbPackage format payloads | ||||
| | * | gc: improved message indicating no GC is scheduled | Stefan Boberg | 2022-06-10 | 1 | -1/+1 |
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| | * | sentry: added logging of sentry_init error code | Stefan Boberg | 2022-06-10 | 1 | -1/+1 |
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| | * | zenserver: removed unimplemented SOS interface | Stefan Boberg | 2022-06-10 | 2 | -66/+0 |
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| | * | build: added catch2 option | Stefan Boberg | 2022-06-10 | 1 | -1/+11 |
| | | | | | | | | | also added some comments for the vfs option | ||||
| | * | core: added ReadStdIn | Stefan Boberg | 2022-06-10 | 2 | -0/+21 |
| | | | | | | | | | implements a simple wrapper around reading stdin until EOF | ||||
| | * | http: added some more content-type aliases/suffixes | Stefan Boberg | 2022-06-10 | 1 | -10/+27 |
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| | * | http: fixed extension parsing logic | Stefan Boberg | 2022-06-10 | 2 | -2/+2 |
| | | | | | | | | | the previous version did not remove the trailing dot from the extension-less URI | ||||
| | * | added API note | Stefan Boberg | 2022-06-10 | 1 | -0/+6 |
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| | * | added IoBuffer::MutableData() | Stefan Boberg | 2022-06-10 | 1 | -0/+6 |
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| | * | update CHANGELOG.mdv0.1.3 | Dan Engelbrecht | 2022-06-08 | 1 | -0/+1 |
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| | * | Merge pull request #126 from EpicGames/de/remove-namespace-hack-for-zen-upstream | Dan Engelbrecht | 2022-06-08 | 1 | -24/+23 |
| | |\ | | | | | | | Enable adding namespace to URI based upstream requests | ||||
| | | * | Enable adding namespace to URI based upstream requests | Dan Engelbrecht | 2022-06-08 | 1 | -24/+23 |
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| * / | fixed mac build ("unused" variable) | Stefan Boberg | 2022-06-11 | 1 | -0/+2 |
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| * | Update README.md | Stefan Boberg | 2022-06-08 | 1 | -6/+5 |
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| * | Update README.md | Stefan Boberg | 2022-06-08 | 1 | -9/+9 |
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| * | Corrected some typos in log messages | Stefan Boberg | 2022-06-08 | 1 | -3/+5 |
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| * | Merge pull request #125 from EpicGames/de/add-log-for-invalid-names | Dan Engelbrecht | 2022-06-08 | 2 | -1/+9 |
| |\ | | | | | add warnings on illegal namespace/bucket names | ||||
| | * | Merge branch 'main' into de/add-log-for-invalid-names | Dan Engelbrecht | 2022-06-08 | 5 | -17/+12 |
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| * | | Merge pull request #123 from EpicGames/de/fix-gc-over-multiple-namespaces | Dan Engelbrecht | 2022-06-08 | 4 | -16/+13 |
| |\ \ | | | | | | | We need to make each Cache Key contribution per bucket unique across namespaces | ||||
| | * | | Use m_BucketDir for cache key context | Dan Engelbrecht | 2022-06-08 | 1 | -2/+2 |
| | | | | | | | | | | | | | Easier to debug and no conflicts | ||||
| | * | | changelog | Dan Engelbrecht | 2022-06-07 | 1 | -0/+3 |
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| | * | | We need to make each Cache Key contribution per bucket unique even across ↵ | Dan Engelbrecht | 2022-06-07 | 3 | -16/+10 |
| | | | | | | | | | | | | | namespaces | ||||
| * | | | Fix invalid xmake links in README (#124) | ruki | 2022-06-08 | 1 | -1/+1 |
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| | | * | updated changelog | Dan Engelbrecht | 2022-06-08 | 1 | -0/+5 |
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| | | * | add warnings on illegal namespace/bucket names | Dan Engelbrecht | 2022-06-08 | 1 | -0/+5 |
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| * | | asio: added some logging to indicate concurrency | Stefan Boberg | 2022-06-07 | 1 | -0/+4 |
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| * | | Update xmake.lua | Stefan Boberg | 2022-06-07 | 1 | -1/+1 |
| | | | | | | | Lock catch2 to 2.13.8 to sidestep build issues with 3.x | ||||
| * | | Update README.md | Stefan Boberg | 2022-06-07 | 1 | -3/+9 |
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