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* Added map file generation option (commented out by default)Stefan Boberg2021-09-221-0/+1
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* Improved error message when lua config file parsing fails.Stefan Boberg2021-09-221-5/+7
| | | | Now includes line number and other details about what lua does not like
* Made icon resource path relative, as it should beStefan Boberg2021-09-221-1/+1
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* Added application icon for zenserver (JIRA UE-127320)Stefan Boberg2021-09-225-0/+111
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* Added lua config script syntax error handling.Stefan Boberg2021-09-221-0/+8
| | | | I originally expected this to throw but it does not so we have to handle that case ourselves. Currently does not include source location but we will add that at a later time.
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-221-1/+4
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| * Don't exit until any key pressed when showing help (tmp fix).Per Larsson2021-09-221-1/+4
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* | Fixed unused variable warningStefan Boberg2021-09-221-1/+0
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* Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-218-71/+80
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| * Update README.mdStefan Boberg2021-09-211-0/+3
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-212-348/+300
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| * | Encapsulated containers in CasChunkSet to allow for more efficient ↵Stefan Boberg2021-09-217-71/+77
| | | | | | | | | | | | udpates/queries
* | | Refactored get/set cache pyload.Per Larsson2021-09-212-98/+87
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* | Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-2113-51/+163
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-213-3/+3
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| * | Wired up scrubbing to more higher level servicesStefan Boberg2021-09-219-45/+142
| | | | | | | | | | | | Also moved sharding logic for filecas into a function to redduce cut/pasta
| * | Removed scrubbing from CasImpl::Initialize since this is triggered by higher ↵Stefan Boberg2021-09-211-3/+7
| | | | | | | | | | | | level code now
| * | Added human-friendly formatting of response send errorsStefan Boberg2021-09-211-1/+1
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| * | Fixed an issue in scrubbing which would flag certain chunks as invalidStefan Boberg2021-09-212-2/+13
| | | | | | | | | | | | Added some more context to log output
* | | Refactored out get/set cache record.Per Larsson2021-09-212-348/+300
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* | Clang format fix.Per Larsson2021-09-213-3/+3
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* Trigger storage scrubbing pass at startupStefan Boberg2021-09-201-0/+6
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* Implemented CID store scrubbingStefan Boberg2021-09-201-2/+73
| | | | Added support for tombstones in commit log to support scrubbing
* Made mimalloc enable/disable visible in xmake fileStefan Boberg2021-09-201-0/+1
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* Added more scrub stubs in higher level servicesStefan Boberg2021-09-209-4/+80
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* Made use of mimalloc controlled by defineStefan Boberg2021-09-203-3/+17
| | | | | | | When ZEN_USE_MIMALLOC is set to 0, mimalloc will not be used. This is useful to diagnose issues with gflags and other generic analysis tools which expect malloc/free to be used for memory management
* Improved error handling in http.sys handlerStefan Boberg2021-09-201-7/+6
| | | | Alsod fixed lifetime issue with initial request
* Fixed another issue with filecas name shardingStefan Boberg2021-09-201-1/+1
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* Compile out mpscqueue tests for now as it appears to misbehave for whatever ↵Stefan Boberg2021-09-201-2/+2
| | | | reason and it's not urgent to solve
* Corrected some issues in the HttpProjectService comments to eliminate some ↵Stefan Boberg2021-09-201-4/+4
| | | | potential confusion around namespaces
* Fixed issue with mpscqueue when compiling without testsStefan Boberg2021-09-201-0/+3
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* Added mpscqueue (for future use)Stefan Boberg2021-09-206-0/+141
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* clang-formatStefan Boberg2021-09-203-32/+28
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* Resolved merge from mainStefan Boberg2021-09-202-21/+146
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| * Respect skip attachments when retrieved from upstream cache.Per Larsson2021-09-202-0/+68
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| * Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-2040-98/+222
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| * | Added support for skipping package attachments.Per Larsson2021-09-202-21/+78
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* | | Moved more code into zen namespace, for consistencyStefan Boberg2021-09-2026-565/+225
| |/ |/| | | | | Also removed snapshot_manifest (remnants of vfs prototype)
* | trivial: include cleanupStefan Boberg2021-09-201-2/+1
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* | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-203-2/+12
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| * Try authenticate with Jupiter instance when initializing upstream cache.Per Larsson2021-09-203-2/+12
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* | It's not possible to compile out testsStefan Boberg2021-09-2037-100/+206
| | | | | | | | Tests are now compiled in if `ZEN_WITH_TESTS=1`, and compiled out if not. Compiling tests out reduces the footprint of the resulting executables quite significantly.
* | Added testing.h to wrap doctest.hStefan Boberg2021-09-204-0/+19
|/ | | | Provides no real abstraction right now but may in the future. This is introduced primarily to enable centralised configuration of whether tests should be included or not
* Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-2078-311/+1778
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| * Fixed unused variable warnings exposed by xmake build (unclear why I do not ↵Stefan Boberg2021-09-192-1/+8
| | | | | | | | receive them in VS, but likely due to vcpkg versioning)
| * Implemented handling of "large" chunks in compact cas scrubbingStefan Boberg2021-09-191-0/+10
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| * Implemented BasicFile::StreamByteRangeStefan Boberg2021-09-192-2/+9
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| * Implemended basic scrubbing / detection of disk corruption. Still needs more ↵Stefan Boberg2021-09-196-48/+207
| | | | | | | | code to propagate errors and make adjustments to account for them in higher level data structures
| * Added BasicFile::StreamFile helper function to support reading large files ↵Stefan Boberg2021-09-192-2/+27
| | | | | | | | in a chunked fashion (will be using memory-mapped strategy in the future where it makes sense)
| * Changed so Windows also uses the portable std::mutex implementation and ↵Stefan Boberg2021-09-193-48/+28
| | | | | | | | reworked some code which would not compile after the change