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* Merged main.Per Larsson2022-02-0237-740/+2228
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-02-022-6/+29
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| | * Update CODING.mdStefan Boberg2022-02-021-3/+13
| | * Update README.mdStefan Boberg2022-02-021-1/+1
| | * Update README.mdStefan Boberg2022-02-021-1/+1
| | * Update README.mdStefan Boberg2022-02-021-1/+5
| | * Update README.mdStefan Boberg2022-02-021-1/+9
| | * Update README.mdStefan Boberg2022-02-021-2/+3
| * | Added some diagnostics to http.sys server to make it clear when we are listen...Stefan Boberg2022-02-021-0/+4
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| * Some minor cleanupStefan Boberg2022-02-022-37/+21
| * Mash -> MeshTrackerStefan Boberg2022-02-023-13/+19
| * Added --no-batch option to formatcode scriptStefan Boberg2022-02-021-4/+14
| * clang-formatStefan Boberg2022-02-0211-36/+37
| * Revised TODOStefan Boberg2022-02-021-43/+14
| * CacheRecordPolicy: Fix inverted PolicyMask expression that caused parsing Val...Matt Peters2022-02-011-2/+2
| * Cache policy support (#47)mattpetersepic2022-02-019-603/+1514
| * Tweaked remote_build.py TTY outputMartin Ridgers2022-02-011-2/+2
| * Partial remote host validation for remote_build.pyMartin Ridgers2022-02-011-7/+20
| * Validate remote_build.py key file for required tailing EOLMartin Ridgers2022-02-011-7/+14
| * Disable remote_build.py's ANSI codes if the terminal doesn't support themMartin Ridgers2022-02-011-2/+15
| * Script for building a branch over SSHMartin Ridgers2022-02-011-0/+237
| * Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2022-01-311-1/+1
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| | * Fixed "int-into-bool-context" error that has mysteriously appearedMartin Ridgers2022-01-311-1/+1
| * | Initial support for symmetric encryption/decryption using OpenSSL.Per Larsson2022-01-313-0/+287
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-01-3022-388/+1007
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| | * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-01-2823-386/+1007
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| | * | Structured cache PUTs now preserve content type for binary and compressed binaryStefan Boberg2022-01-281-2/+2
| * | | Added generate_projects.bat helperStefan Boberg2022-01-301-0/+1
| * | | TraceInit can now be initialized with "None" tracing modeStefan Boberg2022-01-304-2/+16
* | | | Changed OIDC token endpoint.Per Larsson2022-02-022-2/+2
* | | | Removed unnecessary headers.Per Larsson2022-02-021-5/+1
* | | | Added upstream auth config and removed the possibility to add endpoints via R...Per Larsson2022-02-029-249/+192
* | | | Parse expire time from OpenID refresh token and added OpenId token provider.Per Larsson2022-02-029-93/+134
* | | | Moved cloud cache token provider out from options.Per Larsson2022-02-018-36/+54
* | | | Refactored cloud cache access token provider.Per Larsson2022-02-018-69/+80
* | | | Parital completed cloud cache token provider interface.Per Larsson2022-02-017-273/+197
* | | | Merged main.Per Larsson2022-01-2836-835/+1701
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| * | | Compile fixMartin Ridgers2022-01-281-1/+0
| * | | Rename Paylod to Value to match the client side: missing file from previous c...Matt Peters2022-01-271-1/+1
| * | | Rename Paylod to Value to match the client side. Rename PayloadId to ValueCon...mattpetersepic2022-01-277-128/+134
| * | | Add batched CacheRecord put rpc (#38)mattpetersepic2022-01-273-47/+248
| * | | Fixed ZenServerEntry::*ListenPort compile errorsMartin Ridgers2022-01-271-2/+2
| * | | Added session info and partial logging to standalone TraceMartin Ridgers2022-01-271-48/+295
| * | | Handle HTTP port collisions when initializing server (#40)zousar2022-01-2710-56/+103
| * | | Implement SkipData,QueryLocal,StoreLocal for HandleRpcGetCacheRecords (#41)mattpetersepic2022-01-264-63/+142
| * | | Implement SkipData,QueryLocal,StoreLocal for GET-verb CacheGet requests (#39)mattpetersepic2022-01-262-43/+83
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| * | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-01-262-12/+6
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| | * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-01-266-17/+36
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| | * | Super temporary sentry symbol upload script to help jog my memory whenever I ...Stefan Boberg2022-01-261-0/+3
| | * | Changed deployment scripts to always use xmakeStefan Boberg2022-01-261-12/+3