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* Merge pull request #93 from EpicGames/de/namespaces-continuedv1.0.1.7actions_updatesDan Engelbrecht2022-05-1210-259/+432
|\ | | | | De/namespaces continued
| * use string::compare in caseSensitiveCompareStringsDan Engelbrecht2022-05-121-9/+2
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| * string_view vs string lifetime fixDan Engelbrecht2022-05-121-2/+2
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| * Add caseSensitiveCompareStrings and manual <=> and == operator for CacheKeyDan Engelbrecht2022-05-122-4/+33
| | | | | | | | MacOS clang compiler does not implement a default <=> operator for string
| * manual <=> calls for strings in CacheKeyDan Engelbrecht2022-05-121-1/+8
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| * revert Bucket - Key parameter changeDan Engelbrecht2022-05-122-3/+2
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| * use spaceship operator for CacheKey comparisonsDan Engelbrecht2022-05-111-22/+2
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| * Add namespace testDan Engelbrecht2022-05-111-0/+53
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| * cleanupDan Engelbrecht2022-05-112-27/+27
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| * Use configured namespace in Jupiter if not explicit namespace is givenDan Engelbrecht2022-05-114-72/+76
| | | | | | | | | | DdcNamespace -> DefaultDdcNamespace BlobStoreNamespace -> DefaultBlobStoreNamespace
| * parameterize namespace for upstream (first hack)Dan Engelbrecht2022-05-118-215/+323
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* Merge pull request #92 from EpicGames/de/bucket-standalone-temp-file-cleanupv1.0.1.6Dan Engelbrecht2022-05-101-5/+106
|\ | | | | Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file
| * Make sure we clean up temp file in all scenariosDan Engelbrecht2022-05-101-8/+20
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| * happy path should be minimal workDan Engelbrecht2022-05-091-23/+23
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| * make test run on more platformsDan Engelbrecht2022-05-091-7/+7
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| * Restore logic where we accept failed overwrite if resulting size is the sameDan Engelbrecht2022-05-091-3/+44
| | | | | | | | Correctly calculate the m_TotalSize difference when overwriting file
| * Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file if we ↵Dan Engelbrecht2022-05-091-0/+48
|/ | | | fail to move the it into place
* Merge pull request #89 from EpicGames/de/namespacesv1.0.1.5Dan Engelbrecht2022-05-099-162/+319
|\ | | | | Add namespacecachestore layer to allow multiple structured cache namespaces
| * remove use of Ref<> in ZenCacheStoreDan Engelbrecht2022-05-062-23/+23
| | | | | | | | naming cleanup
| * review feedback and cleanupDan Engelbrecht2022-05-062-49/+43
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| * Added GetDirectoryContent utilityDan Engelbrecht2022-05-065-137/+77
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| * reverted unnecessary changesDan Engelbrecht2022-05-052-3/+3
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| * revert back constructor order for ZenCacheStoreDan Engelbrecht2022-05-053-3/+3
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| * mac/linux build fixDan Engelbrecht2022-05-051-2/+6
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| * cleanup and review feedbackDan Engelbrecht2022-05-054-43/+44
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| * cleanupDan Engelbrecht2022-05-0410-317/+274
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| * default namespace fixDan Engelbrecht2022-05-041-6/+7
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| * Add namespacecachestore layer to allow multiple structured cache namespacesDan Engelbrecht2022-05-047-39/+299
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* | Merge pull request #90 from EpicGames/de/simplify-cache-bucket-put-standalonev1.0.1.4Dan Engelbrecht2022-05-091-64/+72
|\ \ | | | | | | Fix standalone file lock in CacheBucket
| * | fix exception message/loggingDan Engelbrecht2022-05-091-3/+6
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| * | restore write using rename in PutStandaloneCacheValueDan Engelbrecht2022-05-061-89/+61
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| * | clean up file on failed writeDan Engelbrecht2022-05-061-32/+41
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| * | Fix standalone file lock in CacheBucketDan Engelbrecht2022-05-061-73/+97
| |/ | | | | | | | | | | Grab sharding lock when deleting files during GC Don't hold sharding lock when sleeping in back-off due to file contention Remove unneeded renaming logic when writing standalone cache values
* | Merge pull request #91 from EpicGames/de/block-store-gc-bugv1.0.1.3Dan Engelbrecht2022-05-098-120/+93
|\ \ | |/ |/| Make sure block store owner and block store state does not get out of sync when fetching a chunk
| * Make sure blockstore owner and block store state does not get out of sync ↵Dan Engelbrecht2022-05-088-120/+93
|/ | | | | | when fetching a chunk Move MarkAsDeleteOnClose() to IoBuffer(ExtendedCore) and set it on close, SetFileInformationByHandle sometimes fails if done in parallel with FileMapping
* Initialize upstream apply in background thread (#88)v1.0.1.2Joe Kirchoff2022-05-034-11/+36
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* Merge pull request #87 from EpicGames/de/fix-compactcas-threadedinsert-testv1.0.1.1Dan Engelbrecht2022-05-034-55/+65
|\ | | | | handle that more than one block can be written to in parallel
| * handle that more than one block can be written to in parallelDan Engelbrecht2022-05-034-55/+65
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* unused variable in test fixDan Engelbrecht2022-05-031-4/+4
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* Merge pull request #86 from EpicGames/de/block-store-refactorDan Engelbrecht2022-05-0310-1159/+2950
|\ | | | | structured cache with block store
| * macos compilation fixDan Engelbrecht2022-05-031-1/+1
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| * threading test for blockstoreDan Engelbrecht2022-05-031-1/+91
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| * more tests for block storeDan Engelbrecht2022-05-033-17/+334
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| * cleanupDan Engelbrecht2022-05-032-5/+1
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| * switched back memory_order for m_TotalSize to relaxedDan Engelbrecht2022-05-022-8/+8
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| * clean up any incomplete blocks if ReclaimSpace failsDan Engelbrecht2022-05-021-136/+153
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| * Make sure we close all block files when dropping a cache bucketDan Engelbrecht2022-05-023-2/+13
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| * simplify lambda capturesDan Engelbrecht2022-05-026-67/+41
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| * Refactor WriteChunk to not need callbackDan Engelbrecht2022-05-024-62/+42
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| * Merge branch 'de/block-store-refactor' of github.com:EpicGames/zen into ↵Dan Engelbrecht2022-05-021-4/+1
| |\ | | | | | | | | | de/block-store-refactor