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-rw-r--r--zencore/iothreadpool.h31
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diff --git a/zencore/iothreadpool.h b/zencore/iothreadpool.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <zencore/windows.h>
+
+namespace zen {
+
+//////////////////////////////////////////////////////////////////////////
+//
+// Thread pool. Implemented in terms of Windows thread pool right now, will
+// need a cross-platform implementation eventually
+//
+
+class WinIoThreadPool
+{
+public:
+ WinIoThreadPool(int InThreadCount);
+ ~WinIoThreadPool();
+
+ void CreateIocp(HANDLE IoHandle, PTP_WIN32_IO_CALLBACK Callback, void* Context);
+ inline PTP_IO Iocp() const { return m_ThreadPoolIo; }
+
+private:
+ PTP_POOL m_ThreadPool = nullptr;
+ PTP_CLEANUP_GROUP m_CleanupGroup = nullptr;
+ PTP_IO m_ThreadPoolIo = nullptr;
+ TP_CALLBACK_ENVIRON m_CallbackEnvironment;
+};
+
+} // namespace zen