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-rw-r--r--zencore/iothreadpool.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/zencore/iothreadpool.cpp b/zencore/iothreadpool.cpp
deleted file mode 100644
index 4ed81d7a2..000000000
--- a/zencore/iothreadpool.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright Epic Games, Inc. All Rights Reserved.
-
-#include "iothreadpool.h"
-
-namespace zen {
-
-WinIoThreadPool::WinIoThreadPool(int InThreadCount)
-{
- // Thread pool setup
-
- m_ThreadPool = CreateThreadpool(NULL);
-
- SetThreadpoolThreadMinimum(m_ThreadPool, InThreadCount);
- SetThreadpoolThreadMaximum(m_ThreadPool, InThreadCount * 2);
-
- InitializeThreadpoolEnvironment(&m_CallbackEnvironment);
-
- m_CleanupGroup = CreateThreadpoolCleanupGroup();
-
- SetThreadpoolCallbackPool(&m_CallbackEnvironment, m_ThreadPool);
-
- SetThreadpoolCallbackCleanupGroup(&m_CallbackEnvironment, m_CleanupGroup, NULL);
-}
-
-WinIoThreadPool::~WinIoThreadPool()
-{
- CloseThreadpool(m_ThreadPool);
-}
-
-void
-WinIoThreadPool::CreateIocp(HANDLE IoHandle, PTP_WIN32_IO_CALLBACK Callback, void* Context)
-{
- m_ThreadPoolIo = CreateThreadpoolIo(IoHandle, Callback, Context, &m_CallbackEnvironment);
-}
-
-} // namespace zen