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Diffstat (limited to 'src/zenhorde/hordeagent.h')
| -rw-r--r-- | src/zenhorde/hordeagent.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/zenhorde/hordeagent.h b/src/zenhorde/hordeagent.h new file mode 100644 index 000000000..e0ae89ead --- /dev/null +++ b/src/zenhorde/hordeagent.h @@ -0,0 +1,77 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "hordeagentmessage.h" +#include "hordecomputesocket.h" + +#include <zenhorde/hordeclient.h> + +#include <zencore/logbase.h> + +#include <filesystem> +#include <memory> +#include <string> + +namespace zen::horde { + +/** Manages the lifecycle of a single Horde compute agent. + * + * Handles the full connection sequence for one provisioned machine: + * 1. Connect via TCP transport (with optional AES encryption wrapping) + * 2. Create a multiplexed ComputeSocket with agent (channel 0) and child (channel 100) + * 3. Perform the Attach/Fork handshake to establish the child channel + * 4. Upload zenserver binary via the WriteFiles/ReadBlob protocol + * 5. Execute zenserver remotely via ExecuteV2 + * 6. Poll for ExecuteOutput (stdout) and ExecuteResult (exit code) + */ +class HordeAgent +{ +public: + explicit HordeAgent(const MachineInfo& Info); + ~HordeAgent(); + + HordeAgent(const HordeAgent&) = delete; + HordeAgent& operator=(const HordeAgent&) = delete; + + /** Perform the channel setup handshake (Attach on agent channel, Fork, Attach on child channel). + * Returns false if the handshake times out or receives an unexpected message. */ + bool BeginCommunication(); + + /** Upload binary files to the remote agent. + * @param BundleDir Directory containing .blob files. + * @param BundleLocator Locator string identifying the bundle (from CreateBundle). */ + bool UploadBinaries(const std::filesystem::path& BundleDir, const std::string& BundleLocator); + + /** Execute a command on the remote machine. */ + void Execute(const char* Exe, + const char* const* Args, + size_t NumArgs, + const char* WorkingDir = nullptr, + const char* const* EnvVars = nullptr, + size_t NumEnvVars = 0, + bool UseWine = false); + + /** Poll for output and results. Returns true if the agent is still running. + * When LogOutput is true, remote stdout is logged via ZEN_INFO. */ + bool Poll(bool LogOutput = true); + + void CloseConnection(); + bool IsValid() const; + + const MachineInfo& GetMachineInfo() const { return m_MachineInfo; } + +private: + LoggerRef Log() { return m_Log; } + + std::unique_ptr<ComputeSocket> m_Socket; + std::unique_ptr<AgentMessageChannel> m_AgentChannel; ///< Channel 0: agent control + std::unique_ptr<AgentMessageChannel> m_ChildChannel; ///< Channel 100: child I/O + + LoggerRef m_Log; + bool m_IsValid = false; + bool m_HasErrors = false; + MachineInfo m_MachineInfo; +}; + +} // namespace zen::horde |