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-rw-r--r--scripts/test_scripts/oplog-import-export-test.py177
1 files changed, 121 insertions, 56 deletions
diff --git a/scripts/test_scripts/oplog-import-export-test.py b/scripts/test_scripts/oplog-import-export-test.py
index b2a5ece6c..f913a7351 100644
--- a/scripts/test_scripts/oplog-import-export-test.py
+++ b/scripts/test_scripts/oplog-import-export-test.py
@@ -4,6 +4,8 @@
from __future__ import annotations
import argparse
+import json
+import os
import platform
import subprocess
import sys
@@ -15,23 +17,51 @@ _ARCH = "x64" if sys.platform == "win32" else platform.machine().lower()
_EXE_SUFFIX = ".exe" if sys.platform == "win32" else ""
+def _cache_dir() -> Path:
+ if sys.platform == "win32":
+ base = Path(os.environ.get("LOCALAPPDATA", Path.home() / "AppData" / "Local"))
+ return base / "Temp" / "zen"
+ elif sys.platform == "darwin":
+ return Path.home() / "Library" / "Caches" / "zen"
+ else:
+ base = Path(os.environ.get("XDG_CACHE_HOME", Path.home() / ".cache"))
+ return base / "zen"
+
+
+_BUILD_IDS_PATH = _cache_dir() / "oplog-import-export-build-ids.json"
+
+
class Build(NamedTuple):
name: str
bucket: str
id: str
-BUILDS = [
- Build("XB1Client", "fortnitegame.oplog.fortnite-main.xb1client", "09a75f7f3b7517653dcdaaa4"),
- Build("WindowsClient", "fortnitegame.oplog.fortnite-main.windowsclient", "09a75d977ef944ecfd0eddfd"),
- Build("SwitchClient", "fortnitegame.oplog.fortnite-main.switchclient", "09a74d03b3598ec94cfd2644"),
- Build("XSXClient", "fortnitegame.oplog.fortnite-main.xsxclient", "09a76c2bbd6cd78f4d40d9ea"),
- Build("Switch2Client", "fortnitegame.oplog.fortnite-main.switch2client", "09a7686b3d9faa78fb24a38f"),
- Build("PS4Client", "fortnitegame.oplog.fortnite-main.ps4client", "09a75b72d1c260ed26020140"),
- Build("LinuxServer", "fortnitegame.oplog.fortnite-main.linuxserver", "09a747f5e0ee83a04be013e6"),
- Build("IOSClient", "fortnitegame.oplog.fortnite-main.iosclient", "09a75f677e883325a209148c"),
- Build("Android_ASTCClient", "fortnitegame.oplog.fortnite-main.android_astcclient", "09a7422c08c6f37becc7d37f"),
-]
+def load_builds() -> tuple[str, list[Build]]:
+ if not _BUILD_IDS_PATH.exists():
+ print(f"Build IDs file not found: {_BUILD_IDS_PATH}")
+ answer = input("Run oplog-update-build-ids.py now to populate it? [y/N] ").strip().lower()
+ if answer == "y":
+ update_script = Path(__file__).parent / "oplog-update-build-ids.py"
+ subprocess.run([sys.executable, str(update_script)], check=True)
+ else:
+ sys.exit("Aborted. Run scripts/test_scripts/oplog-update-build-ids.py to populate it.")
+ with _BUILD_IDS_PATH.open() as f:
+ data: dict = json.load(f)
+ namespace = data.get("namespace", "")
+ if not namespace:
+ sys.exit(f"error: {_BUILD_IDS_PATH} is missing 'namespace'")
+ builds = []
+ for name, entry in data.get("builds", {}).items():
+ bucket = entry.get("bucket", "")
+ build_id = entry.get("buildId", "")
+ if not bucket or not build_id:
+ sys.exit(f"error: entry '{name}' in {_BUILD_IDS_PATH} is missing 'bucket' or 'buildId'")
+ builds.append(Build(name, bucket, build_id))
+ if not builds:
+ sys.exit(f"error: {_BUILD_IDS_PATH} contains no builds")
+ return namespace, builds
+
ZEN_EXE: Path = Path(f"./build/{_PLATFORM}/{_ARCH}/release/zen{_EXE_SUFFIX}")
@@ -50,6 +80,11 @@ SERVER_ARGS: tuple[str, ...] = (
)
+def zen_cmd(*args: str | Path, extra_zen_args: list[str] | None = None) -> list[str | Path]:
+ """Build a zen CLI command list, inserting extra_zen_args before subcommands."""
+ return [ZEN_EXE, *(extra_zen_args or []), *args]
+
+
def run(cmd: list[str | Path]) -> None:
try:
subprocess.run(cmd, check=True)
@@ -59,31 +94,33 @@ def run(cmd: list[str | Path]) -> None:
sys.exit(f"error: command failed with exit code {e.returncode}:\n {' '.join(str(x) for x in e.cmd)}")
-def stop_server(label: str, port: int) -> None:
+def stop_server(label: str, port: int, extra_zen_args: list[str] | None = None) -> None:
"""Stop a zen server. Tolerates failures so it is safe to call from finally blocks."""
print(f"--------- stopping {label}")
try:
- subprocess.run([ZEN_EXE, "down", "--port", str(port)])
+ subprocess.run(zen_cmd("down", "--port", str(port), extra_zen_args=extra_zen_args))
except OSError as e:
print(f"warning: could not stop {label}: {e}", file=sys.stderr)
print()
-def start_server(label: str, data_dir: Path, port: int, extra_args: list[str] | None = None) -> None:
+def start_server(label: str, data_dir: Path, port: int, extra_zen_args: list[str] | None = None,
+ extra_server_args: list[str] | None = None) -> None:
print(f"--------- starting {label} {data_dir}")
- run([
- ZEN_EXE, "up", "--port", str(port), "--show-console", "--",
+ run(zen_cmd(
+ "up", "--port", str(port), "--show-console", "--",
f"--data-dir={data_dir}",
*SERVER_ARGS,
- *(extra_args or []),
- ])
+ *(extra_server_args or []),
+ extra_zen_args=extra_zen_args,
+ ))
print()
-def wipe_or_create(label: str, path: Path) -> None:
+def wipe_or_create(label: str, path: Path, extra_zen_args: list[str] | None = None) -> None:
if path.exists():
print(f"--------- cleaning {label} {path}")
- run([ZEN_EXE, "wipe", "-y", path])
+ run(zen_cmd("wipe", "-y", path, extra_zen_args=extra_zen_args))
else:
print(f"--------- creating {label} {path}")
path.mkdir(parents=True, exist_ok=True)
@@ -95,24 +132,39 @@ def check_prerequisites() -> None:
sys.exit(f"error: zen executable not found: {ZEN_EXE}")
-def setup_project(port: int) -> None:
+def setup_project(port: int, extra_zen_args: list[str] | None = None) -> None:
"""Create the FortniteGame project on the server at the given port."""
print("--------- creating FortniteGame project")
- run([ZEN_EXE, "project-create", f"--hosturl=127.0.0.1:{port}", "FortniteGame", "--force-update"])
+ run(zen_cmd("project-create", f"--hosturl=127.0.0.1:{port}", "FortniteGame", "--force-update",
+ extra_zen_args=extra_zen_args))
print()
-def setup_oplog(port: int, build_name: str) -> None:
+def setup_oplog(port: int, build_name: str, extra_zen_args: list[str] | None = None) -> None:
"""Create the oplog in the FortniteGame project on the server at the given port."""
print(f"--------- creating {build_name} oplog")
- run([ZEN_EXE, "oplog-create", f"--hosturl=127.0.0.1:{port}", "FortniteGame", build_name, "--force-update"])
+ run(zen_cmd("oplog-create", f"--hosturl=127.0.0.1:{port}", "FortniteGame", build_name, "--force-update",
+ extra_zen_args=extra_zen_args))
print()
def main() -> None:
global ZEN_EXE
- parser = argparse.ArgumentParser(description=__doc__)
+ # Split on '--' to separate script args from extra zen CLI args
+ script_argv: list[str] = []
+ extra_zen_args: list[str] = []
+ if "--" in sys.argv[1:]:
+ sep = sys.argv.index("--", 1)
+ script_argv = sys.argv[1:sep]
+ extra_zen_args = sys.argv[sep + 1:]
+ else:
+ script_argv = sys.argv[1:]
+
+ parser = argparse.ArgumentParser(
+ description=__doc__,
+ epilog="Any arguments after '--' are forwarded to every zen CLI invocation.",
+ )
parser.add_argument(
"positional_path",
nargs="?",
@@ -131,10 +183,10 @@ def main() -> None:
)
parser.add_argument(
"--data-path",
- default=Path(Path(__file__).stem + "_datadir"),
+ default=None,
type=Path,
metavar="PATH",
- help=f"root path for all data directories (default: {Path(__file__).stem}_datadir)",
+ help="root path for all data directories",
)
parser.add_argument(
"--zen-exe-path",
@@ -143,15 +195,22 @@ def main() -> None:
metavar="PATH",
help=f"path to zen executable (default: {ZEN_EXE})",
)
- args = parser.parse_args()
+ args = parser.parse_args(script_argv)
data_path = args.positional_path
if data_path is None:
data_path = args.data_path
+ if data_path is None:
+ print("WARNING: This script may require up to 1TB of free disk space.")
+ raw = input("Enter root path for all data directories: ").strip()
+ if not raw:
+ sys.exit("error: data path is required")
+ data_path = Path(raw)
ZEN_EXE = args.zen_exe_positional
if ZEN_EXE is None:
ZEN_EXE = args.zen_exe_path
+ namespace, builds = load_builds()
zen_data_dir = data_path / "DDC" / "OplogsZen"
zen_cache_data_dir = data_path / "DDC" / "ZenBuildsCache"
zen_import_data_dir = data_path / "DDC" / "OplogsZenImport"
@@ -159,75 +218,81 @@ def main() -> None:
check_prerequisites()
- start_server("cache zenserver", zen_cache_data_dir, ZEN_CACHE_PORT, ["--buildstore-enabled"])
+ start_server("cache zenserver", zen_cache_data_dir, ZEN_CACHE_PORT,
+ extra_zen_args=extra_zen_args, extra_server_args=["--buildstore-enabled"])
try:
- wipe_or_create("zenserver data", zen_data_dir)
- start_server("zenserver", zen_data_dir, ZEN_PORT)
+ wipe_or_create("zenserver data", zen_data_dir, extra_zen_args)
+ start_server("zenserver", zen_data_dir, ZEN_PORT, extra_zen_args=extra_zen_args)
try:
- setup_project(ZEN_PORT)
+ setup_project(ZEN_PORT, extra_zen_args)
- for build in BUILDS:
- setup_oplog(ZEN_PORT, build.name)
+ for build in builds:
+ setup_oplog(ZEN_PORT, build.name, extra_zen_args)
print(f"--------- importing {build.name} oplog")
- run([
- ZEN_EXE, "oplog-import",
+ run(zen_cmd(
+ "oplog-import",
f"--hosturl=127.0.0.1:{ZEN_PORT}",
"FortniteGame", build.name,
"--clean",
"--builds", "https://jupiter.devtools.epicgames.com",
- "--namespace", "fortnite.oplog",
+ "--namespace", namespace,
"--bucket", build.bucket,
"--builds-id", build.id,
f"--zen-cache-host={ZEN_CACHE}",
f"--zen-cache-upload={ZEN_CACHE_POPULATE}",
f"--allow-partial-block-requests={ZEN_PARTIAL_REQUEST_MODE}",
- ])
+ extra_zen_args=extra_zen_args,
+ ))
print()
print(f"--------- validating {build.name} oplog")
- run([ZEN_EXE, "oplog-validate", f"--hosturl=127.0.0.1:{ZEN_PORT}", "FortniteGame", build.name])
+ run(zen_cmd("oplog-validate", f"--hosturl=127.0.0.1:{ZEN_PORT}", "FortniteGame", build.name,
+ extra_zen_args=extra_zen_args))
print()
- wipe_or_create("export folder", export_dir)
+ wipe_or_create("export folder", export_dir, extra_zen_args)
- for build in BUILDS:
+ for build in builds:
print(f"--------- exporting {build.name} oplog")
- run([
- ZEN_EXE, "oplog-export",
+ run(zen_cmd(
+ "oplog-export",
f"--hosturl=127.0.0.1:{ZEN_PORT}",
"FortniteGame", build.name,
"--file", export_dir,
"--forcetempblocks",
- ])
+ extra_zen_args=extra_zen_args,
+ ))
print()
finally:
- stop_server("zenserver", ZEN_PORT)
+ stop_server("zenserver", ZEN_PORT, extra_zen_args)
- wipe_or_create("alternate zenserver data", zen_import_data_dir)
- start_server("import zenserver", zen_import_data_dir, ZEN_PORT)
+ wipe_or_create("alternate zenserver data", zen_import_data_dir, extra_zen_args)
+ start_server("import zenserver", zen_import_data_dir, ZEN_PORT, extra_zen_args=extra_zen_args)
try:
- setup_project(ZEN_PORT)
+ setup_project(ZEN_PORT, extra_zen_args)
- for build in BUILDS:
- setup_oplog(ZEN_PORT, build.name)
+ for build in builds:
+ setup_oplog(ZEN_PORT, build.name, extra_zen_args)
print(f"--------- importing {build.name} oplog")
- run([
- ZEN_EXE, "oplog-import",
+ run(zen_cmd(
+ "oplog-import",
f"--hosturl=127.0.0.1:{ZEN_PORT}",
"FortniteGame", build.name,
"--file", export_dir,
- ])
+ extra_zen_args=extra_zen_args,
+ ))
print()
print(f"--------- validating {build.name} oplog")
- run([ZEN_EXE, "oplog-validate", f"--hosturl=127.0.0.1:{ZEN_PORT}", "FortniteGame", build.name])
+ run(zen_cmd("oplog-validate", f"--hosturl=127.0.0.1:{ZEN_PORT}", "FortniteGame", build.name,
+ extra_zen_args=extra_zen_args))
print()
finally:
- stop_server("alternative zenserver", ZEN_PORT)
+ stop_server("alternative zenserver", ZEN_PORT, extra_zen_args)
finally:
- stop_server("cache zenserver", ZEN_CACHE_PORT)
+ stop_server("cache zenserver", ZEN_CACHE_PORT, extra_zen_args)
if __name__ == "__main__":