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| author | Dan Engelbrecht <[email protected]> | 2022-03-30 10:39:11 +0200 |
|---|---|---|
| committer | Dan Engelbrecht <[email protected]> | 2022-03-30 10:39:11 +0200 |
| commit | 77da7239570057a7ad4338c3fc0675b92084cb08 (patch) | |
| tree | 5380649a568b4be96318aee6ae91a851cbe8df2f /zenserver/zenserver.cpp | |
| parent | Merge branch 'main' of https://github.com/EpicGames/zen (diff) | |
| download | zen-77da7239570057a7ad4338c3fc0675b92084cb08.tar.xz zen-77da7239570057a7ad4338c3fc0675b92084cb08.zip | |
Make sure we wait for gc thread to complete before exiting
Diffstat (limited to 'zenserver/zenserver.cpp')
| -rw-r--r-- | zenserver/zenserver.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/zenserver/zenserver.cpp b/zenserver/zenserver.cpp index 3694a3e66..667bcd317 100644 --- a/zenserver/zenserver.cpp +++ b/zenserver/zenserver.cpp @@ -455,7 +455,11 @@ public: m_Http->RequestExit(); } - void Cleanup() { ZEN_INFO(ZEN_APP_NAME " cleaning up"); } + void Cleanup() + { + ZEN_INFO(ZEN_APP_NAME " cleaning up"); + m_GcScheduler.Shutdown(); + } void SetDedicatedMode(bool State) { m_IsDedicatedMode = State; } void SetTestMode(bool State) { m_TestMode = State; } |