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authorStefan Boberg <[email protected]>2023-04-19 10:43:28 +0200
committerStefan Boberg <[email protected]>2023-04-19 10:52:48 +0200
commit9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2 (patch)
tree924c8ede64e087a5bdfeeb87862bc08e325f4ddc /zenserver/xmake.lua
parentadded missing #pragma once (diff)
downloadzen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.tar.xz
zen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.zip
tweaks for enabling unity builds
mostly changes to make sure anonymous namespaces don't clash and a change to avoid windows headers from leaking into other compilation units unity builds are not yet enabled by default, but can be enabled by uncommenting this line in the root `xmake.lua` ``` --add_rules("c++.unity_build") ```
Diffstat (limited to 'zenserver/xmake.lua')
-rw-r--r--zenserver/xmake.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/zenserver/xmake.lua b/zenserver/xmake.lua
index 992923d48..23bfb9535 100644
--- a/zenserver/xmake.lua
+++ b/zenserver/xmake.lua
@@ -2,9 +2,10 @@
target("zenserver")
set_kind("binary")
+ add_deps("zencore", "zenhttp", "zenstore", "zenutil")
add_headerfiles("**.h")
add_files("**.cpp")
- add_deps("zencore", "zenhttp", "zenstore", "zenutil")
+ add_files("zenserver.cpp", {unity_ignored = true })
add_includedirs(".")
set_symbols("debug")
@@ -17,6 +18,7 @@ target("zenserver")
add_ldflags("/MANIFEST:EMBED")
add_ldflags("/LTCG")
add_files("zenserver.rc")
+ add_cxxflags("/bigobj")
else
remove_files("windows/**")
end