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authorDan Engelbrecht <[email protected]>2022-05-03 22:23:26 +0200
committerGitHub <[email protected]>2022-05-03 22:23:26 +0200
commitc5b2435192f382fbaa39a8ff67de16ee3b69b7a6 (patch)
tree294bb596d61582744dd7901f6a464c324bdec3d2 /zenserver/projectstore.cpp
parentMerge pull request #84 from EpicGames/de/cleanup-lock-sharding-in-iobuffer (diff)
parentmacos compilation fix (diff)
downloadzen-c5b2435192f382fbaa39a8ff67de16ee3b69b7a6.tar.xz
zen-c5b2435192f382fbaa39a8ff67de16ee3b69b7a6.zip
Merge pull request #86 from EpicGames/de/block-store-refactor
structured cache with block store
Diffstat (limited to 'zenserver/projectstore.cpp')
-rw-r--r--zenserver/projectstore.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/zenserver/projectstore.cpp b/zenserver/projectstore.cpp
index 617f50660..aceb2df00 100644
--- a/zenserver/projectstore.cpp
+++ b/zenserver/projectstore.cpp
@@ -976,7 +976,7 @@ ProjectStore::GatherReferences(GcContext& GcCtx)
{
Stopwatch Timer;
const auto Guard =
- MakeGuard([this, &Timer] { ZEN_INFO("project store gathered all references in {}", NiceTimeSpanMs(Timer.GetElapsedTimeMs())); });
+ MakeGuard([&] { ZEN_INFO("project store gathered all references in {}", NiceTimeSpanMs(Timer.GetElapsedTimeMs())); });
DiscoverProjects();