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| author | Dan Engelbrecht <[email protected]> | 2022-04-28 15:32:55 +0200 |
|---|---|---|
| committer | Dan Engelbrecht <[email protected]> | 2022-04-28 15:32:55 +0200 |
| commit | db2bee546354a03ca9a94a647161b041b3033491 (patch) | |
| tree | e8e733d73f4f251a8bf3daa043e8e299ed44ed00 /zenserver/cache/structuredcache.cpp | |
| parent | Merge pull request #81 from EpicGames/de/use-bulk-fetch-from-upstream-on-getc... (diff) | |
| download | zen-db2bee546354a03ca9a94a647161b041b3033491.tar.xz zen-db2bee546354a03ca9a94a647161b041b3033491.zip | |
Reduce risk of reallocating backing std::vector in CbWriter::AddBinary
Shard up g_MappingLock in IoBufferExtendedCore::Materialize() to reduce contention during high load
Don't queue upstream cache records if we don't have any upstreams
Diffstat (limited to 'zenserver/cache/structuredcache.cpp')
0 files changed, 0 insertions, 0 deletions