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authorStefan Boberg <[email protected]>2023-04-19 10:43:28 +0200
committerStefan Boberg <[email protected]>2023-04-19 10:52:48 +0200
commit9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2 (patch)
tree924c8ede64e087a5bdfeeb87862bc08e325f4ddc /zenserver-test/xmake.lua
parentadded missing #pragma once (diff)
downloadzen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.tar.xz
zen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.zip
tweaks for enabling unity builds
mostly changes to make sure anonymous namespaces don't clash and a change to avoid windows headers from leaking into other compilation units unity builds are not yet enabled by default, but can be enabled by uncommenting this line in the root `xmake.lua` ``` --add_rules("c++.unity_build") ```
Diffstat (limited to 'zenserver-test/xmake.lua')
-rw-r--r--zenserver-test/xmake.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/zenserver-test/xmake.lua b/zenserver-test/xmake.lua
index 57df8b356..f0b34f6ca 100644
--- a/zenserver-test/xmake.lua
+++ b/zenserver-test/xmake.lua
@@ -4,6 +4,7 @@ target("zenserver-test")
set_kind("binary")
add_headerfiles("**.h")
add_files("*.cpp")
+ add_files("zenserver-test.cpp", {unity_ignored = true })
add_deps("zencore", "zenutil", "zenhttp")
add_deps("zenserver", {inherit=false})
add_packages("vcpkg::http-parser", "vcpkg::mimalloc")