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authorStefan Boberg <[email protected]>2023-04-19 10:43:28 +0200
committerStefan Boberg <[email protected]>2023-04-19 10:52:48 +0200
commit9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2 (patch)
tree924c8ede64e087a5bdfeeb87862bc08e325f4ddc /zenhttp/xmake.lua
parentadded missing #pragma once (diff)
downloadzen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.tar.xz
zen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.zip
tweaks for enabling unity builds
mostly changes to make sure anonymous namespaces don't clash and a change to avoid windows headers from leaking into other compilation units unity builds are not yet enabled by default, but can be enabled by uncommenting this line in the root `xmake.lua` ``` --add_rules("c++.unity_build") ```
Diffstat (limited to 'zenhttp/xmake.lua')
-rw-r--r--zenhttp/xmake.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/zenhttp/xmake.lua b/zenhttp/xmake.lua
index 528b72d52..b0dbdbc79 100644
--- a/zenhttp/xmake.lua
+++ b/zenhttp/xmake.lua
@@ -4,6 +4,7 @@ target('zenhttp')
set_kind("static")
add_headerfiles("**.h")
add_files("**.cpp")
+ add_files("httpsys.cpp", {unity_ignored=true})
add_includedirs("include", {public=true})
add_deps("zencore")
add_packages(