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authorStefan Boberg <[email protected]>2021-05-21 21:17:12 +0200
committerStefan Boberg <[email protected]>2021-05-21 21:17:12 +0200
commit9f62b35a7380db253cce3310fa5208b8c8e20ef5 (patch)
treeea6bdb2a876649c2eb5e1142d9c1a2a2d1c96ca8 /zencore/thread.cpp
parentRenamed CasBlobFile -> BasicFile (diff)
downloadzen-9f62b35a7380db253cce3310fa5208b8c8e20ef5.tar.xz
zen-9f62b35a7380db253cce3310fa5208b8c8e20ef5.zip
Cleaned up exception handling
We now use std::system_error where possible to report Win32 system errors. We still have WindowsException for general HRESULT based errors but we should phase it out where possible
Diffstat (limited to 'zencore/thread.cpp')
-rw-r--r--zencore/thread.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/zencore/thread.cpp b/zencore/thread.cpp
index 80cf6f100..4451fd302 100644
--- a/zencore/thread.cpp
+++ b/zencore/thread.cpp
@@ -58,13 +58,15 @@ Event::Reset()
bool
Event::Wait(int TimeoutMs)
{
+ using namespace std::literals;
+
const DWORD Timeout = (TimeoutMs < 0) ? INFINITE : TimeoutMs;
DWORD Result = WaitForSingleObject(m_EventHandle, Timeout);
if (Result == WAIT_FAILED)
{
- throw WindowsException("Event wait failed");
+ zen::ThrowLastError("Event wait failed"sv);
}
return (Result == WAIT_OBJECT_0);