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| author | Martin Ridgers <[email protected]> | 2021-09-21 11:06:13 +0200 |
|---|---|---|
| committer | Martin Ridgers <[email protected]> | 2021-09-21 11:06:13 +0200 |
| commit | 68c951e0f440ffd483795dced737e88152c1a581 (patch) | |
| tree | 5c0910ca2a85b45fb05dba3ce457b7d156213894 /zencore/mpscqueue.cpp | |
| parent | Merge main into linux-mac (diff) | |
| parent | Trigger storage scrubbing pass at startup (diff) | |
| download | zen-68c951e0f440ffd483795dced737e88152c1a581.tar.xz zen-68c951e0f440ffd483795dced737e88152c1a581.zip | |
Merged main into linux-mac
Diffstat (limited to 'zencore/mpscqueue.cpp')
| -rw-r--r-- | zencore/mpscqueue.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/zencore/mpscqueue.cpp b/zencore/mpscqueue.cpp new file mode 100644 index 000000000..e1841ef63 --- /dev/null +++ b/zencore/mpscqueue.cpp @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include <zencore/mpscqueue.h> + +#include <zencore/testing.h> +#include <string> + +namespace zen { + +#if ZEN_WITH_TESTS && 0 +TEST_CASE("mpsc") +{ + MpscQueue<std::string> Queue; + Queue.Enqueue("hello"); + std::optional<std::string> Value = Queue.Dequeue(); + CHECK_EQ(Value, "hello"); +} +#endif + +void +mpscqueue_forcelink() +{ +} + +} // namespace zen
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