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authorStefan Boberg <[email protected]>2023-04-19 10:43:28 +0200
committerStefan Boberg <[email protected]>2023-04-19 10:52:48 +0200
commit9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2 (patch)
tree924c8ede64e087a5bdfeeb87862bc08e325f4ddc /xmake.lua
parentadded missing #pragma once (diff)
downloadzen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.tar.xz
zen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.zip
tweaks for enabling unity builds
mostly changes to make sure anonymous namespaces don't clash and a change to avoid windows headers from leaking into other compilation units unity builds are not yet enabled by default, but can be enabled by uncommenting this line in the root `xmake.lua` ``` --add_rules("c++.unity_build") ```
Diffstat (limited to 'xmake.lua')
-rw-r--r--xmake.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/xmake.lua b/xmake.lua
index 7b5822371..1b6724044 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -32,6 +32,7 @@ if not is_arch("arm64") then
end
add_rules("mode.debug", "mode.release")
+--add_rules("c++.unity_build")
if is_mode("release") then
set_optimize("smallest")