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| author | Stefan Boberg <[email protected]> | 2023-11-27 14:32:19 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-11-27 14:32:19 +0100 |
| commit | 4d95b578350ebfbbf6d54407c9403547b01cac4c (patch) | |
| tree | 9f8df5d934a6a62fdcebeac94dffe52139d3ea6b /src/zenutil/zenutil.cpp | |
| parent | gc stop command (#569) (diff) | |
| download | zen-4d95b578350ebfbbf6d54407c9403547b01cac4c.tar.xz zen-4d95b578350ebfbbf6d54407c9403547b01cac4c.zip | |
optimized index snapshot reading/writing (#561)
the previous implementation of in-memory index snapshots serialise data to memory before writing to disk and vice versa when reading. This leads to some memory spikes which end up pushing useful data out of system cache and also cause stalls on I/O operations.
this change moves more code to a streaming serialisation approach which scales better from a memory usage perspective and also performs much better
Diffstat (limited to 'src/zenutil/zenutil.cpp')
| -rw-r--r-- | src/zenutil/zenutil.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/zenutil/zenutil.cpp b/src/zenutil/zenutil.cpp new file mode 100644 index 000000000..df075ea3f --- /dev/null +++ b/src/zenutil/zenutil.cpp @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "zenutil/zenutil.h" + +#if ZEN_WITH_TESTS + +# include <zenutil/basicfile.h> + +namespace zen { + +void +zenutil_forcelinktests() +{ + basicfile_forcelink(); +} + +} // namespace zen + +#endif |