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| author | Stefan Boberg <[email protected]> | 2023-06-16 14:42:34 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-06-16 14:42:34 +0200 |
| commit | bd569bcfb4b249cded1cc68caddabcdc2db9b223 (patch) | |
| tree | bc442a01b9f98848afeaf6bcfbe5a0c29987008d /src/zenutil/zenserverprocess.cpp | |
| parent | make sure to set error code to zero on success (diff) | |
| download | zen-bd569bcfb4b249cded1cc68caddabcdc2db9b223.tar.xz zen-bd569bcfb4b249cded1cc68caddabcdc2db9b223.zip | |
added ZenServerInstance::SpawnServerAndWait (#334)
this change adds `ZenServerInstance::SpawnServerAndWait()` which as the name implies spawns a server and then waits for the instance to reach a usable state before returning to the caller.
It also changes the behaviour of `ZenServerInstance::AttachToRunningServer()` so it matches the Spawn behaviour wrt automatic termination on ZenServerInstance destruction. Previously it would always terminate the subprocess on exit.
Diffstat (limited to 'src/zenutil/zenserverprocess.cpp')
| -rw-r--r-- | src/zenutil/zenserverprocess.cpp | 52 |
1 files changed, 48 insertions, 4 deletions
diff --git a/src/zenutil/zenserverprocess.cpp b/src/zenutil/zenserverprocess.cpp index ead919cb9..d1a91b93f 100644 --- a/src/zenutil/zenserverprocess.cpp +++ b/src/zenutil/zenserverprocess.cpp @@ -476,7 +476,7 @@ ZenServerInstance::SignalShutdown() void ZenServerInstance::Shutdown() { - if (m_Process.IsValid()) + if (m_Process.IsValid() && m_ShutdownOnDestroy) { if (m_Terminate) { @@ -494,7 +494,7 @@ ZenServerInstance::Shutdown() } void -ZenServerInstance::SpawnServer(int BasePort, std::string_view AdditionalServerArgs) +ZenServerInstance::SpawnServer(int BasePort, std::string_view AdditionalServerArgs, int WaitTimeoutMs) { ZEN_ASSERT(!m_Process.IsValid()); // Only spawn once @@ -587,12 +587,55 @@ ZenServerInstance::SpawnServer(int BasePort, std::string_view AdditionalServerAr ZEN_DEBUG("Server '{}' spawned OK", LogId); - if (IsTest) + m_Process.Initialize(ChildPid); + + if (IsTest == false) { - m_Process.Initialize(ChildPid); + DisableShutdownOnDestroy(); } m_ReadyEvent = std::move(ChildEvent); + + if (WaitTimeoutMs) + { + if (!WaitUntilReady(WaitTimeoutMs)) + { + throw std::runtime_error(fmt::format("server start timeout after {}", NiceTimeSpanMs(WaitTimeoutMs))); + } + + // Determine effective base port + + ZenServerState State; + if (!State.InitializeReadOnly()) + { + // TODO: return success/error code instead? + throw std::runtime_error("no zen state found"); + } + + const ZenServerState::ZenServerEntry* Entry = nullptr; + + if (BasePort) + { + Entry = State.Lookup(BasePort); + } + else + { + State.Snapshot([&](const ZenServerState::ZenServerEntry& InEntry) { + if (InEntry.Pid == static_cast<uint32_t>(GetProcessId(ChildPid))) + { + Entry = &InEntry; + } + }); + } + + if (!Entry) + { + // TODO: return success/error code instead? + throw std::runtime_error("no server entry found"); + } + + m_BasePort = Entry->EffectiveListenPort; + } } void @@ -634,6 +677,7 @@ ZenServerInstance::AttachToRunningServer(int BasePort) m_Process.Initialize(Entry->Pid); CreateShutdownEvent(Entry->EffectiveListenPort); + m_BasePort = Entry->EffectiveListenPort; } void |