diff options
| author | Dan Engelbrecht <[email protected]> | 2023-11-29 09:14:57 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-11-29 15:14:57 +0100 |
| commit | 68b3382ef7e0f7795b9a601aae73adc2f8ef9873 (patch) | |
| tree | a8460fa497195575505e14f7beef069ecee31ef7 /src/zenutil/include | |
| parent | fixed file logger pattern (#579) (diff) | |
| download | zen-68b3382ef7e0f7795b9a601aae73adc2f8ef9873.tar.xz zen-68b3382ef7e0f7795b9a601aae73adc2f8ef9873.zip | |
global thread worker pools (#577)
- Improvement: Use two global worker thread pools instead of ad-hoc creation of worker pools
Diffstat (limited to 'src/zenutil/include')
| -rw-r--r-- | src/zenutil/include/zenutil/workerpools.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/zenutil/include/zenutil/workerpools.h b/src/zenutil/include/zenutil/workerpools.h new file mode 100644 index 000000000..339120ece --- /dev/null +++ b/src/zenutil/include/zenutil/workerpools.h @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include <zencore/workthreadpool.h> + +namespace zen { + +// Worker pool with std::thread::hardware_concurrency() worker threads +WorkerThreadPool& GetLargeWorkerPool(); + +// Worker pool with std::thread::hardware_concurrency() / 4 worker threads +WorkerThreadPool& GetSmallWorkerPool(); + +// Special worker pool that does not use worker thread but issues all scheduled work on the calling thread +// This is useful for debugging when multiple async thread can make stepping in debugger complicated +WorkerThreadPool& GetSyncWorkerPool(); + +void ShutdownWorkerPools(); + +} // namespace zen |