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authorStefan Boberg <[email protected]>2026-03-04 14:13:46 +0100
committerGitHub Enterprise <[email protected]>2026-03-04 14:13:46 +0100
commit0763d09a81e5a1d3df11763a7ec75e7860c9510a (patch)
tree074575ba6ea259044a179eab0bb396d37268fb09 /src/zentest-appstub
parentnative xmake toolchain definition for UE-clang (#805) (diff)
downloadzen-0763d09a81e5a1d3df11763a7ec75e7860c9510a.tar.xz
zen-0763d09a81e5a1d3df11763a7ec75e7860c9510a.zip
compute orchestration (#763)
- Added local process runners for Linux/Wine, Mac with some sandboxing support - Horde & Nomad provisioning for development and testing - Client session queues with lifecycle management (active/draining/cancelled), automatic retry with configurable limits, and manual reschedule API - Improved web UI for orchestrator, compute, and hub dashboards with WebSocket push updates - Some security hardening - Improved scalability and `zen exec` command Still experimental - compute support is disabled by default
Diffstat (limited to 'src/zentest-appstub')
-rw-r--r--src/zentest-appstub/zentest-appstub.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/zentest-appstub/zentest-appstub.cpp b/src/zentest-appstub/zentest-appstub.cpp
index 67fbef532..509629739 100644
--- a/src/zentest-appstub/zentest-appstub.cpp
+++ b/src/zentest-appstub/zentest-appstub.cpp
@@ -106,6 +106,11 @@ DescribeFunctions()
<< "Reverse"sv;
Versions << "Version"sv << Guid::FromString("31313131-3131-3131-3131-313131313131"sv);
Versions.EndObject();
+ Versions.BeginObject();
+ Versions << "Name"sv
+ << "Sleep"sv;
+ Versions << "Version"sv << Guid::FromString("88888888-8888-8888-8888-888888888888"sv);
+ Versions.EndObject();
Versions.EndArray();
return Versions.Save();
@@ -190,6 +195,12 @@ ExecuteFunction(CbObject Action, ContentResolver ChunkResolver)
{
return Apply(NullFunction);
}
+ else if (Function == "Sleep"sv)
+ {
+ uint64_t SleepTimeMs = Action["Constants"sv].AsObjectView()["SleepTimeMs"sv].AsUInt64();
+ zen::Sleep(static_cast<int>(SleepTimeMs));
+ return Apply(IdentityFunction);
+ }
else
{
return {};