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| author | Stefan Boberg <[email protected]> | 2023-05-15 18:07:45 +0200 |
|---|---|---|
| committer | Stefan Boberg <[email protected]> | 2023-05-15 18:07:45 +0200 |
| commit | 06aaf561fed3db1eed2a044180895957de87ed20 (patch) | |
| tree | c80ef0d23b77ea251904c9f05a0626ef6fdc3a78 /src/zenstore | |
| parent | implemented string conversion for CbValidateError enum (diff) | |
| parent | Remove ATL header usage (#306) (diff) | |
| download | zen-06aaf561fed3db1eed2a044180895957de87ed20.tar.xz zen-06aaf561fed3db1eed2a044180895957de87ed20.zip | |
Merge branch 'main' of https://github.com/EpicGames/zen
Diffstat (limited to 'src/zenstore')
| -rw-r--r-- | src/zenstore/filecas.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/zenstore/filecas.cpp b/src/zenstore/filecas.cpp index 108d37607..4474b52bd 100644 --- a/src/zenstore/filecas.cpp +++ b/src/zenstore/filecas.cpp @@ -33,7 +33,7 @@ ZEN_THIRD_PARTY_INCLUDES_START #include <xxhash.h> #if ZEN_PLATFORM_WINDOWS -# include <atlfile.h> +# include <zencore/windows.h> #endif ZEN_THIRD_PARTY_INCLUDES_END @@ -301,7 +301,7 @@ FileCasStrategy::InsertChunk(IoBuffer Chunk, const IoHash& ChunkHash, CasStore:: const HANDLE ChunkFileHandle = FileRef.FileHandle; // See if file already exists { - CAtlFile PayloadFile; + windows::FileHandle PayloadFile; if (HRESULT hRes = PayloadFile.Create(Name.ShardedPath.c_str(), GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING); SUCCEEDED(hRes)) { @@ -386,7 +386,7 @@ FileCasStrategy::InsertChunk(IoBuffer Chunk, const IoHash& ChunkHash, CasStore:: // The rename/move could fail because the target directory does not yet exist. This code attempts // to create it - CAtlFile DirHandle; + windows::FileHandle DirHandle; auto InternalCreateDirectoryHandle = [&] { return DirHandle.Create(FilePath.c_str(), @@ -551,7 +551,7 @@ FileCasStrategy::InsertChunk(const void* const ChunkData, const size_t ChunkSize // See if file already exists #if ZEN_PLATFORM_WINDOWS - CAtlFile PayloadFile; + windows::FileHandle PayloadFile; HRESULT hRes = PayloadFile.Create(Name.ShardedPath.c_str(), GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING); |