diff options
| author | Stefan Boberg <[email protected]> | 2024-12-02 12:21:53 +0100 |
|---|---|---|
| committer | GitHub Enterprise <[email protected]> | 2024-12-02 12:21:53 +0100 |
| commit | e6f44577f469e891ed8dab1492a4c53224e0b765 (patch) | |
| tree | 47334606ce62fb6bf1975cdc09276ced335599f4 /src/zenstore/cache/cachedisklayer.cpp | |
| parent | 5.5.15-pre0 (diff) | |
| download | zen-e6f44577f469e891ed8dab1492a4c53224e0b765.tar.xz zen-e6f44577f469e891ed8dab1492a4c53224e0b765.zip | |
added support for dynamic LLM tags (#245)
* added FLLMTag which can be used to register memory tags outside of core
* changed `UE_MEMSCOPE` -> `ZEN_MEMSCOPE` for consistency
* instrumented some subsystems with dynamic tags
Diffstat (limited to 'src/zenstore/cache/cachedisklayer.cpp')
| -rw-r--r-- | src/zenstore/cache/cachedisklayer.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/zenstore/cache/cachedisklayer.cpp b/src/zenstore/cache/cachedisklayer.cpp index 3046ab87c..a4f9fe78b 100644 --- a/src/zenstore/cache/cachedisklayer.cpp +++ b/src/zenstore/cache/cachedisklayer.cpp @@ -22,8 +22,18 @@ ////////////////////////////////////////////////////////////////////////// +#include <zencore/memory/llm.h> + namespace zen { +const FLLMTag& +GetCacheDiskTag() +{ + static FLLMTag _("disk", FLLMTag("cache")); + + return _; +} + namespace { #pragma pack(push) @@ -3894,6 +3904,8 @@ ZenCacheDiskLayer::DiscoverBuckets() { WorkLatch.AddCount(1); Pool.ScheduleWork([this, &WorkLatch, &SyncLock, BucketPath]() { + ZEN_MEMSCOPE(GetCacheDiskTag()); + auto _ = MakeGuard([&]() { WorkLatch.CountDown(); }); const std::string BucketName = PathToUtf8(BucketPath.stem()); try @@ -3980,6 +3992,7 @@ ZenCacheDiskLayer::Drop() void ZenCacheDiskLayer::Flush() { + ZEN_MEMSCOPE(GetCacheDiskTag()); ZEN_TRACE_CPU("Z$::Flush"); std::vector<CacheBucket*> Buckets; @@ -4010,6 +4023,8 @@ ZenCacheDiskLayer::Flush() { WorkLatch.AddCount(1); Pool.ScheduleWork([&WorkLatch, Bucket]() { + ZEN_MEMSCOPE(GetCacheDiskTag()); + auto _ = MakeGuard([&]() { WorkLatch.CountDown(); }); try { |