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authorDan Engelbrecht <[email protected]>2025-06-09 12:22:27 +0200
committerGitHub Enterprise <[email protected]>2025-06-09 12:22:27 +0200
commitfeb888db2d557066ebe9eb3bb1d7e3b052ae1221 (patch)
tree38002b17f35699ba61ac3d08994c3f2fa5aec8b7 /src/zenserver/config.h
parentuse unique tmp name for auth token file (#426) (diff)
downloadzen-feb888db2d557066ebe9eb3bb1d7e3b052ae1221.tar.xz
zen-feb888db2d557066ebe9eb3bb1d7e3b052ae1221.zip
`--sentry-dsn` option for zen command line and zenserver to control Sentry reporting endpoint (#427)
moved sentry database path to temporary directory for zen commandline
Diffstat (limited to 'src/zenserver/config.h')
-rw-r--r--src/zenserver/config.h51
1 files changed, 26 insertions, 25 deletions
diff --git a/src/zenserver/config.h b/src/zenserver/config.h
index 1d7d22ce9..1a1793b8d 100644
--- a/src/zenserver/config.h
+++ b/src/zenserver/config.h
@@ -169,31 +169,32 @@ struct ZenServerOptions
ZenBuildStoreConfig BuildStoreConfig;
ZenStatsConfig StatsConfig;
ZenWorkspacesConfig WorksSpacesConfig;
- std::filesystem::path SystemRootDir; // System root directory (used for machine level config)
- std::filesystem::path DataDir; // Root directory for state (used for testing)
- std::filesystem::path ContentDir; // Root directory for serving frontend content (experimental)
- std::filesystem::path AbsLogFile; // Absolute path to main log file
- std::filesystem::path ConfigFile; // Path to Lua config file
- std::filesystem::path PluginsConfigFile; // Path to plugins config file
- std::filesystem::path BaseSnapshotDir; // Path to server state snapshot (will be copied into data dir on start)
- std::string ChildId; // Id assigned by parent process (used for lifetime management)
- std::string LogId; // Id for tagging log output
- std::string EncryptionKey; // 256 bit AES encryption key
- std::string EncryptionIV; // 128 bit AES initialization vector
- int BasePort = 8558; // Service listen port (used for both UDP and TCP)
- int OwnerPid = 0; // Parent process id (zero for standalone)
- bool InstallService = false; // Flag used to initiate service install (temporary)
- bool UninstallService = false; // Flag used to initiate service uninstall (temporary)
- bool IsDebug = false;
- bool IsCleanStart = false; // Indicates whether all state should be wiped on startup or not
- bool IsPowerCycle = false; // When true, the process shuts down immediately after initialization
- bool IsTest = false;
- bool IsDedicated = false; // Indicates a dedicated/shared instance, with larger resource requirements
- bool ShouldCrash = false; // Option for testing crash handling
- bool IsFirstRun = false;
- bool NoSentry = false;
- bool SentryAllowPII = false; // Allow personally identifiable information in sentry crash reports
- bool Detach = true; // Whether zenserver should detach from existing process group (Mac/Linux)
+ std::filesystem::path SystemRootDir; // System root directory (used for machine level config)
+ std::filesystem::path DataDir; // Root directory for state (used for testing)
+ std::filesystem::path ContentDir; // Root directory for serving frontend content (experimental)
+ std::filesystem::path AbsLogFile; // Absolute path to main log file
+ std::filesystem::path ConfigFile; // Path to Lua config file
+ std::filesystem::path PluginsConfigFile; // Path to plugins config file
+ std::filesystem::path BaseSnapshotDir; // Path to server state snapshot (will be copied into data dir on start)
+ std::string ChildId; // Id assigned by parent process (used for lifetime management)
+ std::string LogId; // Id for tagging log output
+ std::string EncryptionKey; // 256 bit AES encryption key
+ std::string EncryptionIV; // 128 bit AES initialization vector
+ int BasePort = 8558; // Service listen port (used for both UDP and TCP)
+ int OwnerPid = 0; // Parent process id (zero for standalone)
+ bool InstallService = false; // Flag used to initiate service install (temporary)
+ bool UninstallService = false; // Flag used to initiate service uninstall (temporary)
+ bool IsDebug = false;
+ bool IsCleanStart = false; // Indicates whether all state should be wiped on startup or not
+ bool IsPowerCycle = false; // When true, the process shuts down immediately after initialization
+ bool IsTest = false;
+ bool IsDedicated = false; // Indicates a dedicated/shared instance, with larger resource requirements
+ bool ShouldCrash = false; // Option for testing crash handling
+ bool IsFirstRun = false;
+ bool NoSentry = false;
+ bool SentryAllowPII = false; // Allow personally identifiable information in sentry crash reports
+ std::string SentryDsn;
+ bool Detach = true; // Whether zenserver should detach from existing process group (Mac/Linux)
bool ObjectStoreEnabled = false;
bool NoConsoleOutput = false; // Control default use of stdout for diagnostics
std::string Loggers[zen::logging::level::LogLevelCount];