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authorStefan Boberg <[email protected]>2023-10-13 14:46:49 +0200
committerGitHub <[email protected]>2023-10-13 14:46:49 +0200
commitc3fad0e98576ff5dee3ee63725459d46e201fa34 (patch)
tree91455786fac76ffb6a83ff24620329780ce08545 /src/zenhttp/servers/httpmulti.h
parentimproved http.sys initialization diagnostics and amended logic for dedicated ... (diff)
downloadzen-c3fad0e98576ff5dee3ee63725459d46e201fa34.tar.xz
zen-c3fad0e98576ff5dee3ee63725459d46e201fa34.zip
support for multiple http servers (#473)
* added support for having multiple http servers active in one session * added configuration API to pluggable transports * removed pimpl pattern from some pluggable transports implementations
Diffstat (limited to 'src/zenhttp/servers/httpmulti.h')
-rw-r--r--src/zenhttp/servers/httpmulti.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/zenhttp/servers/httpmulti.h b/src/zenhttp/servers/httpmulti.h
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+++ b/src/zenhttp/servers/httpmulti.h
@@ -0,0 +1,32 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <zencore/thread.h>
+#include <zenhttp/httpserver.h>
+
+#include <memory>
+
+namespace zen {
+
+class HttpMultiServer : public HttpServer
+{
+public:
+ HttpMultiServer();
+ ~HttpMultiServer();
+
+ virtual void RegisterService(HttpService& Service) override;
+ virtual int Initialize(int BasePort) override;
+ virtual void Run(bool IsInteractiveSession) override;
+ virtual void RequestExit() override;
+ virtual void Close() override;
+
+ void AddServer(Ref<HttpServer> Server);
+
+private:
+ bool m_IsInitialized = false;
+ Event m_ShutdownEvent;
+ std::vector<Ref<HttpServer>> m_Servers;
+};
+
+} // namespace zen